SaiyanHajime
CF Legend
Re: Alton Towers' Galactica VR coaster/Rollercoaster Restaur
See, like... If that's the case, if the reception is overall good and people are visiting to experience it, then it doesn't matter how bad it actually is.
I talked about this before in the Valravn topic... A quiet day when everything has zero wait - when the offputting queue length is a non-issue - is the only way to assess what the general public really care about. Measuring queue length is problematic, because some rides have better throughputs than others. And measuring throughput on a day where queues are present is just... Well, that's just measuring which ride has the best possible throughput. What we need to see is what guests choose to ride when a park is so dead the majority of attractions are waiting for people all day. Whatever rides have the highest throughput at the end of a day like that are important. There are other messy factors, such as their location in the park, but I'd argue that is part of their design and desirability.
My prediction would be that whilst Galactica would have a high "want to ride it" number, the repeat rides would be poor. That doesn't make it inherently bad, as something like Hex would be the same. Rides like Nemesis, Runnaway Mine Train and original Air would, imo, have had the highest throughputs at the end of a completely dead day... Simply because they are the most repeatable, the highest quality overall enjoyable experience, and their design is of exceptional quality to bring people towards them.
Oh no.But worst thing for me, was the reaction of the GP, they were **** ing buzzing over it. Practically wetting themselves over how good they thought it was....
See, like... If that's the case, if the reception is overall good and people are visiting to experience it, then it doesn't matter how bad it actually is.
I talked about this before in the Valravn topic... A quiet day when everything has zero wait - when the offputting queue length is a non-issue - is the only way to assess what the general public really care about. Measuring queue length is problematic, because some rides have better throughputs than others. And measuring throughput on a day where queues are present is just... Well, that's just measuring which ride has the best possible throughput. What we need to see is what guests choose to ride when a park is so dead the majority of attractions are waiting for people all day. Whatever rides have the highest throughput at the end of a day like that are important. There are other messy factors, such as their location in the park, but I'd argue that is part of their design and desirability.
My prediction would be that whilst Galactica would have a high "want to ride it" number, the repeat rides would be poor. That doesn't make it inherently bad, as something like Hex would be the same. Rides like Nemesis, Runnaway Mine Train and original Air would, imo, have had the highest throughputs at the end of a completely dead day... Simply because they are the most repeatable, the highest quality overall enjoyable experience, and their design is of exceptional quality to bring people towards them.