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Blackpool Pleasure Beach | Icon | Mack Multi-Launch

Going back a few pages, echoing what Lofty said in that Helix is a different beast come the end of the day when it's warmed up. It absolutely flies through those hills and the latter half of the ride.

Saw the CF POV's and honestly thought it looked a bit meh, slow and dull in the latter half but also a lot longer than I realised. Also saw Jordan pop up on the back row a few times over the past week on Sky News International covering Icon's opening (was the only English speaking channel I could get in the Bulgarian hotel room).
 
Got to ride Icon Saturday. After seeing the testing footage and the POV, I wasn't expecting it to be anything really good, but I was wrong.
This is a fantastic roller coaster, with great airtime and some truly awesome moments. Front seat is a joy and backseat has a nice kick to it.
Having been to Thorpe, Alton and Blackpool last week, I think this might be my favorite coaster of the lot.
 
Icon is definitely my number 2, and is the best coaster in the UK once it warms up. In the morning it was pretty meh, but after lunch it really started to fly! Definitely the best airtime on any coaster in the UK. However I have a few critiques:-
  • The rattle. The rattle is really noticeable, and can get quite annoying.
  • The queue line doesn't have any bins so it was filled with litter.
  • Some of the landscaping is unfinished, but I think it will be within the next few weeks.
But aside from that, there are a lot more pros, and just to name a few:-
  • The airtime is insane, and the inversions are fun.
  • It is a long ride.
  • It has some surprisingly intense moments.
  • The first launch is better than expected.
  • The landscaping and mist looks nice and adds to the ride.
But overall, I absolutely loved this thing. Also, operations were top notch, never had to wait more than 20mins for any of my 10 rides. I don't think I could disagree more with @nadroJ's review. I looks forward to returning to the park in a few days!

Better than Stealth/Swarm at Thorpe and nemesis/ Wicker at Alton? High Praise indeed

10 rides with a rattle would do my head in but I am getting on a bit, how pronounced was it?
 
It's more noticeable on the back row of every car, but it's more like a strong vibration really and there isn't any jolts or pain. It's just slightly annoying really. I don't understand why Icon has said rattle, when other Mack coasters, such as Blue Fire, are perfectly smooth.
 
It's more noticeable on the back row of every car, but it's more like a strong vibration really and there isn't any jolts or pain. It's just slightly annoying really. I don't understand why Icon has said rattle, when other Mack coasters, such as Blue Fire, are perfectly smooth.

There comes moment where we really have to stop complaining about this stuff. I noticed the rattle in the backseat, but it is MINOR and you know what? It's a roller coaster, it has forces and it will have vibrations here and there. I think we're way to nitpicky as enthusiasts about "roughness", Icon is about as smooth as they come.
Btw. if you think Icon has a rattle, Helix' is certainly "worse".
 
A more detailed review will have to wait until I'm a bit more awake and coherent, but suffice to say Icon is pretty damn awesome. First thing in the morning, it's good, solid Mack fun. By later in the day, it becomes a complete beast of a ride, particularly in certain seats. I don't think I've ever experienced ejector airtime coming out of an Immelman before. I've not quite figured out where it ranks yet. It's definitely top 20 for me, possibly even top 10.

The general public seem to love it, and the operations are great - the queue time was kept below 15 minutes pretty much all day.
 
Also, Blue Fire definitely rattled in October, as does Helix... it's also not a 'rattle', it's literally a slight vibration through the train and really doesn't affect the ride whatsoever, albeit it is noticeable.
 
In my view it severely lacks imagination. There is too much emphasis on twisting and not much height changes once it is over the post-launch elements.

The second launch is very poor, you can barely feel it at all on some rides. I found no detectable change in speed during the day either.

It's a very welcome addition, and I hope it serves them well, but it was a massive disappointment to me.
 
In my view it severely lacks imagination. There is too much emphasis on twisting and not much height changes once it is over the post-launch elements.

The second launch is very poor, you can barely feel it at all on some rides. I found no detectable change in speed during the day either.

It's a very welcome addition, and I hope it serves them well, but it was a massive disappointment to me.
That's a shame mate. I really enjoyed it myself.

Sent from my G3221 using Tapatalk
 
I went on Icon 6 times today (2 at the front 4 at the back). I only got the park at 3:30 (anxiety disorders <3) so I only rode it when it had warmed up a great deal. Also the queues were open until 7 today so it had all day to warm up.
I love it! It's kind of my favourite style of ride too (long multi launch coasters). A million times better than Capitol Bullet Train and loads better than Cheetah Hunt too. Launches feel like pushes, the inline twist could be faster and there's a lot of snaking but that's the only imperfect things I can even think of. The airtime is great and varying, the mist is fab, it's a really good length, really cool interactions and the music is good. Obviuosly not super intense, but intense enough to thrill. It sneaks in at #9 in my top 10 ahead of Black Mamba and my second or third favourite coaster in the UK (need to reride The Ultimate!)
 
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I love this picture of Icon's train going through the heartline roll by Ride Rater:-
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OK, I'm going to attempt to turn thoughts into words regarding how Icon actually rides.

In many ways, it's pretty typical Mack. It appears to absolutely crawl during testing with empty trains, but rides better than it looks once you get on ride. It's got the usual Mack mix of really fun elements and some definite dead spots, although some of those dead spots start to feel less dead as the ride gains speed during the day. By later on, you can visibly see that the trains are taking elements more quickly, and the ride starts to feel a bit less like a series of fun moments separated by filler, and more like a cohesive ride experience. The pacing isn't perfect by any stretch of the imagination, but I had so much fun riding that I can easily overlook that.

My first ride was in the front left seat, and whilst there were definitely moments of "meh" in there, there were plenty of moments where it genuinely thrilled me. When the train hit the brakes, @Mushroom and I were both laughing and doing Daniel Bryan "Yes" chants for a few seconds. It certainly met expectations, was probably a bit better in some places than expected, even if it fell a bit short in others. Some of that was probably the feeling of "at last, there's finally something this good within a couple of hours of home" rather than being able to objectively say that this it a top 10 ride. Along with the buzz you get from a good new ride, I also remember a distinct sense of relief that they hadn't screwed up, and that the UK hadn't somehow ended up with the first sub-standard Mack launcher. Make of that what you will.

By the end of the day, with the extra speed, even the filler elements such as the helices have enough momentum to feel more forceful, and the filler elements are over quickly enough that they're not so much filler any more as brief pauses between moments of greatness. Considerably less "meh", far more "wow".

It's certainly a hard one for me to place. I feel like I had more fun riding this than I had with some of my other highly rated coasters, yet many of the rides I've been attempting to compare it to are objectively better. I can give it a definitive thumbs up, but several days later I still have no idea how I'm supposed to rank this thing compared with other major coasters I've done. It's definitely in my top 20 somewhere though, possibly even somewhere within my top 10.

In terms of elements, it's a bit of a mixed bag, and can vary a bit depending on where you're sat. Interestingly enough, there's a big difference between the left and right seats on Icon - I found the ride to be a lot more enjoyable sat on the left hand side of the train.

Now for an element by element breakdown - skip over the bullet points below if you don't want spoilers.
  • The launches are nothing to get excited about - they're typical Mack, pretty forceless, and certainly not a patch on launch systems from most rival manufacturers. If you've never ridden a Mack launcher before, don't go in expecting the punch of an Intamin launch, or you'll be disappointed.
  • There's good ejector on the first hill.
  • The helix after the hill is something of a dead spot.
  • The dive over Steeplechase can deliver a bit of floater on the left hand side of the train, but is pretty forceless on the right.
  • There's a bit of a dull meander for a few seconds through the area where the go cart track used to be.
  • The barrel roll is pretty good. It feels like it's got a bit of momentum behind it - it's more Blue Fire than Helix.
  • There's a couple of nice pops of airtime between the barrel roll and the second launch. The undulation in the track isn't just for show.
  • The Immelman isn't much to write home about unless you're in the back rows. If you're in the back right, you can expect some floater or slight ejector coming out of the Immelman, whilst the back left seat surprised me with some strong ejector on the way back down.
  • After that, the elements start to blur together. There are definitely some fun ejector hills, some turns that got forceful as the day went on. It's good stuff, even if it does feel like it's meandering a bit, particularly on the approach to the brake run, and particularly early in the day.
The front of the train is really good, but the back seats are where the ride really shone for me.

One thing we noticed whilst having lunch next to the brake run - the general public all seem to really love this ride. As trains came in, there were so many smiles, laughs, positive comments, and the occasional shocked look on somebody's face that had underestimated the ride. Blackpool seem to have created a real winner here - a solid ride that's appears to be a hit with both enthusiasts and with the casual visitors too.
 
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^I actually quite enjoyed Icon's first launch, although it doesn't have an initial kick, I thought it accelerated quite quickly. It was better than I expected, and prefer it to Blue Fire's launch.
 
The launches don't have any form of kick behind them. I think the first launch only feels that way due to the focal point of the tunnel and the mist but it by no means has any kick to it.
 
^ I also didn't refer to you in any, single, way. I was referring in general to the launches and agreeing with Mouse.
 
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