Open the first coaster we sent you first!Bring one to Tampa, please!
Please go back and try again.It’s also interesting to see how the swing large is designed, really to swinLayout definitely looks promising, especially excited for that massive sweeping turn after the top hat.
Are you not excited for really to swinLayout? I am.Please go back and try again.
Hah, what I get for trying to do it as speech to text dictation while walking on a busy street.Please go back and try again.
Then it repeats the section of text before it. Please go back and try again....again.definitely looks promising, an especially excited for that massive sweeping turn after the top hat.
Fixed.Layout definitely looks promising, especially excited for that massive sweeping turn after the top hat. It’s also interesting to see how the swing launch is designed, really two launches with the airtime in the middle.
Absolutely this. Empty field coasters are almost as bad as parking lot coasters. And while I don't expect Busch to go IOA on this, a few trees and maybe a tunnel or some Roman walls, columns, ....architecture of some sort? Would go a long way with interacting with the layout. For a ride thats been there like 3 years now, would it have killed them to plant a few trees?but the big thing lacking here is any use of scenery or interaction. I hope they plan to put some trees in or fill it up a little more.
Official length is 3,328 ft. I'll let others weigh in with hot takes on the exact length of the launch.Anyone have a rough estimate on how much total track length this ride covers, including the forward/backward/forward traverses of the swing launch?
I mean, I get that it screams into the brake run with a lot of energy to burn, but the overall ride time still seems solid to me.
Anyway, that POV looks pretty damn boss!
How is the top hat mediocre, it looks like probably the best element on the ride to me. The ejector in the back looks like it could really deliver.Personally I have an issue with this ride, that I just can’t point out exactly. The elements look mostly good (except for the top hat, which is always an element too look good but ride mediocre), but the flow just feels off. It looks like they wanted a bunch of good elements in a shirt layout, and that causes the flow to suffer. Just compare how the transitions feel between Pantheon and e.g. Velocicoaster or a new gen Vekoma. Especially the latter ones feel like every element is at its position because it fits in naturally. Contrary to that, Pantheon feels forced and arbitrary.
I am sure that it will be a fun ride, and I will enjoy it, but the designer inside of me is screaming watching the POVs.
Because all Top hats ride not half as good as they look. You get a very brief, intense pop of ejector either on entry or exit, but thats all. The rest of the time, you wait for something to happen. The train takes several seconds to clear the element, but the only time something is actually happening is that split second of abrubt ejector you get in the front or back row.How is the top hat mediocre, it looks like probably the best element on the ride to me. The ejector in the back looks like it could really deliver.