I've discovered @Matt N's alter ego.Thanks for the clarification @MLDesigns!
This is kind of genius.So here are a couple things and another concept image.
From a safety and capacity look.
Say that the redo has some kind of a spike in conjunction with the first top hat section.
Zone 1: A switching track would be required, or a method to transfer the train to the Spike, accelerator, Top hat section. Only 1 train can be in this section. The train comes to a full stop after entering zone 1. This allows the switch track to confirm ride position, and will allow for a similar launch feel. About 6 sec's of noise and lights, then the launch. Then about 7 sec’s run to roll back, 5 sec's back to launch point, about 5 up the Spike and 5 more down, then about 5 more to clear the top hat. About 33 sec's, Now 2 sec for the switch to move, and 5 for the train to get to launch position. 40 sec’s per car. If similar sized at 18 riders per train gives a maximum capacity of 2.23 sec’s per person, or 1,620 riders per hour. I found this interesting that this is slightly more than current design. For safety all mostly needed is the EM launch flags which do not need to move up or down, and these work in both directions.
Zone 2: Top hat to super air hill peek to 2nd hat. So we have a train going about 120 mph at the bottom of the top hat. Let’s add an shallow zero negative G airtime hill and a 2nd high hill/top hat. I would guess about 180ft tall. Taller some energy is added. This is on the spike tower structure. The train should clear this zone about 14 sec’s after exiting zone 1 where the next train is about to launch.
At this point we have a train 180ft up, and a system that has mostly used conventional proven braking systems. No magnetic braking flags as before…
Zones 3 and 4 Just guessing, about 10 sec each. 50mph, and 30mph. Now into the unload. Zone 5 (safety hold) , Zone 6 unload, zone 7 transfer to Load.
Zone 8 load.
I think this kind of a redo would increase the uptime, ride rate, and enjoyment.
New time and experience: Gates open to load 40 sec’s. Transfer to launch section 7 sec’s, the show 6 sec’s, 27 Sec’s to clear top hat 1, 14 sec’s to top of top hat 2. Another 20 sec’s to the unload safety hold, 10 more to unload, 40 sec’s to unload. 2 min 44 sec’s total time. 1 min 24 sec’s ride.
The longest zone is 40 sec, so 4.1 trains needed to make rate. Zone 1, 8, 6, (2,3,4), Zone 7 are available for 5 trains.
I don't think the load cover will stay where it is, it will get moved, but reused.
View attachment 24758
I can be hopeful If I want toIt’s a nice idea, but it will never happen. The ride will have a reverse spike, that’s all. We would have seen land clearing and footer pouring if there’d be more, and that would have been done at the same time as the other footers were poured.
I guess that I disagree with you here. I will be disappointed if the "reimagination" is to only add a 300ft reverse spike and EM launch and EM braking system. I mean why spend a several million on the Triangle tower (expected) for just adding this element. Since it's not a "Dragster" accelerate then stop with a reverse. There is a huge safety gain by adding the return portions of the track. As far as footers go, 3 months before attaching components is enough. I don't think the lack of additional footers at this time means too much. I guess we will see...... The ride will have a reverse spike, that’s all. We would have seen land clearing and footer pouring if there’d be more, and that would have been done at the same time as the other footers were poured.
As far as footers go, 3 months before attaching components is enough. I don't think the lack of additional footers at this time means too much.
Don't get me wrong, I'd love to see this but it's just not happening. The most that's happening, in my opinion is a spike and an airtime hill. The spike, LSM retrofit, and new trains will cost a pretty large amount of money alone. Adding an entire layout beyond that would be even more expensive. That's not even to mention that Cedar Point, as many other amusement parks are, is still recovering from a pandemic.So here are a couple things and another concept image.
From a safety and capacity look.
Say that the redo has some kind of a spike in conjunction with the first top hat section.
Zone 1: A switching track would be required, or a method to transfer the train to the Spike, accelerator, Top hat section. Only 1 train can be in this section. The train comes to a full stop after entering zone 1. This allows the switch track to confirm ride position, and will allow for a similar launch feel. About 6 sec's of noise and lights, then the launch. Then about 7 sec’s run to roll back, 5 sec's back to launch point, about 5 up the Spike and 5 more down, then about 5 more to clear the top hat. About 33 sec's, Now 2 sec for the switch to move, and 5 for the train to get to launch position. 40 sec’s per car. If similar sized at 18 riders per train gives a maximum capacity of 2.23 sec’s per person, or 1,620 riders per hour. I found this interesting that this is slightly more than current design. For safety all mostly needed is the EM launch flags which do not need to move up or down, and these work in both directions.
Zone 2: Top hat to super air hill peek to 2nd hat. So we have a train going about 120 mph at the bottom of the top hat. Let’s add an shallow zero negative G airtime hill and a 2nd high hill/top hat. I would guess about 180ft tall. Taller some energy is added. This is on the spike tower structure. The train should clear this zone about 14 sec’s after exiting zone 1 where the next train is about to launch.
At this point we have a train 180ft up, and a system that has mostly used conventional proven braking systems. No magnetic braking flags as before…
Zones 3 and 4 Just guessing, about 10 sec each. 50mph, and 30mph. Now into the unload. Zone 5 (safety hold) , Zone 6 unload, zone 7 transfer to Load.
Zone 8 load.
I think this kind of a redo would increase the uptime, ride rate, and enjoyment.
New time and experience: Gates open to load 40 sec’s. Transfer to launch section 7 sec’s, the show 6 sec’s, 27 Sec’s to clear top hat 1, 14 sec’s to top of top hat 2. Another 20 sec’s to the unload safety hold, 10 more to unload, 40 sec’s to unload. 2 min 44 sec’s total time. 1 min 24 sec’s ride.
The longest zone is 40 sec, so 4.1 trains needed to make rate. Zone 1, 8, 6, (2,3,4), Zone 7 are available for 5 trains.
I don't think the load cover will stay where it is, it will get moved, but reused.
View attachment 24758
They might still be recovering from the pandemic. But they are the flagship park so they will have greater investment than other parks. So I don't know if the pandemic will be the reason for the extended layout not happening. The more likely reason is space. There is just simply not enough space to expand it without removing iron dragon. They already added track pieces back so It is safe to assume that they will keep it since it would add even more cost to remove the whole thing right after adding those pieces back.Don't get me wrong, I'd love to see this but it's just not happening. The most that's happening, in my opinion is a spike and an airtime hill. The spike, LSM retrofit, and new trains will cost a pretty large amount of money alone. Adding an entire layout beyond that would be even more expensive. That's not even to mention that Cedar Point, as many other amusement parks are, is still recovering from a pandemic.
This. Footers, or at the very least other land clearing, are the dead giveaways for where track will be installed. And it has been CP's approach to do this during the off-season, which allows for construction to remains as unobtrusive/confined to the coaster footprint as possible during the season. Not having seen any other footer laying activity outside of the backspike, the window quickly closes for "other track work" to be plausible.We would have seen land clearing and footer pouring if there’d be more, and that would have been done at the same time as the other footers were poured.
A couple things:I will be disappointed if the "reimagination" is to only add a 300ft reverse spike and EM launch and EM braking system. I mean why spend a several million on the Triangle tower (expected) for just adding this element. Since it's not a "Dragster" accelerate then stop with a reverse.
Imagination.. Yes maybe that's a good thing. Would not need to be inside of Iron Dragon any more than is already done.Flat out; any speculation of an extended layout, beyond maybe a hill on the launch/return run, is just fantasyland. Certainly not jumping inside of Iron Dragon, or a turn around the spike. Pure imagination.