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Last Cred Review

Steel Curtain - Kennywood

I loved it. Probably slots in around 15-20 - higher if the front was the only experience (lots of rattle in the back but not inherently uncomfortable). Pacing / elements are a 10. As far as Dravies designs - liked it more than lightning run, maxx force; less than wildcats revenge (no ArieForce…yet). Kennywood is a criminally underrated park.
 
I had 6 new creds today as i visited Canada Wonderland!

Technically my last ride of the day was Leviathan, which was also my favourite! Immediately in my top 10, just a classic B&M with the smoothness, the roar, the speed and just the right level of intensity. I would have ridden it again but it was 37C and it felt like someone was holding a hair dryer to my eyes going round (i was front row to make matters worse). I think it's also both the tallest and fastest coaster i've ever been on.

Cannot imagine what going on Falcon Flight in 45C is like at the moment.
 
My last new coaster was

Matterhorn Blitz - they definitely didn't need to go all out with the queue animatronics. The ride itself is pretty standard wild mouse fare. I did love the thrill lift instead of a traditional one. The theming puts it over the top for me.
 
Rode Konect at Särkänniemi yesterday!

I already knew coming into it that it was a bit tall and fast for a "junior" coaster model but when you're there in real life and see this almost 30m tall coaster with all these direction changes and such it's a bit more imposing than you'd think! It does look really cool twisting above the paths right by the water.

The narration on ride is fun and the queue line is also surprisingly themed for Särkänniemi which loves to theme rides with concrete and paint (besides their Koiramäki area which is separate admission but very nice), it's like a museum through Tampere and Särkänniemi's history, although some props are really random and unrelated. In the same display case there are old wristbands for Särkänniemi as well as random toy cars, for example.

As a ride, fantastic family coaster. Quite thrilling actually! Especially in the back. Lots of speed, getting pulled over hills and all the quick directional changes are like something out of an Intamin thrill coaster but toddlers are allowed on. In Finland we don't really have custom big family coasters like this, so this is a welcome addition to our coaster scene.

I do really wish they had a second train though. The queues reached 45 minutes at times, which is a bit silly for Särkänniemi. Those are Taiga queue times on a busy day at Linnanmäki.

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Not a new cred, but I haven't ridden a Skyrocket II since last I rode Hype, and being on it again I still don't hugely like them. I had more fun this time, but the trains are still just so absurdly bad that it takes away so much from the experience. The shin guard forces your legs to sit under the seat, they're impossible to get in and out from and you're getting squeezed from the side that the hangtime on the rolls isn't even that hangtime-y. With Maurer Skyloop restraints it'd be insane.

Also Särkänniemi's Skyrocket II has prob the worst capacity of any Skyrocket II in the world, simply because before EVERY SINGLE DISPATCH they play a 27 second (I timed it on my watch) pre-recorded announcement only after everyone's restraints have already been checked and they're ready for dispatch. "Dear guests. The launch is very intense. Please hold on to the bar and keep your head back during the whole ride, and keep your arms and legs inside the train at all times. Have a good ride" spoken slow in two languages. It's completely unnecessary! Weirdly almost all rides at Särkänniemi had unnecessary announcements like that extending dispatch times, like the flat rides they'd announce when they're coming to check the restraints. WHY?!
 
Just got 5 new credits at Liseberg so will review all of them in an exhausting fashion 😂

Valkyria: I used to like dive coasters, I thought Oblivion's drop was kickass and thought the model was fun. Then I rode Valravn, and I started to realize that the model is actually kind of mid, especially with the vest restraints. Airtime is minimal, and the drop looks a lot scarier than it rides.

Valkyria was about what I was expecting- it's better than Valravn because it's a lot smoother, it rides glass smooth. But force wise it's pretty forgettable and blah. Overall I would rank it as the 4th best ride in the park? The layout is fair after the launch, but in dive coaster fashion it is just kind of floaty and dull.

Lisebergbanan:
I went into this one with a general expectation to like it, and that is absolutely how I left this coaster. It's long, has a unique layout, has great interactions with other rides, and just overall has a epic presence across the top end of the park. The ride has a few intense moments but is mostly tame and fun. The park also run tons of trains so the queue moves fast!

Balder:
This one blew my expectations away! I'm a massive airtime person, and Balder was just amazing for it. The ride is a little repetitive, and the ride definitely runs out of steam at the end. But overall the ride is very smooth, has great airtime, and is fun. A brilliant 2nd for the park.

Helix:
Some say this is overrated, some say it's underated, it's rough, it's smooth. I've heard so many different opinions lol. But overall I adore Helix, it has an amazing layout, presence, and a great variety. It has a few grey out moments, airtime, amazing inversions, and everything you could want. One of my favourite coasters, though not as good as some other Mack Rides (RtH, Voltron, Hyperia). But those rides I just listed are also amazing.

Luna:
Eh. It's a cool setting. During a very busy day at Liseberg it can feel kind of ridiculous (terrible throughput lol) it's nothing too offensive though. I much prefer The Quest as far as Boomerangs go
 
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An very thorough and in depth review of Monster at Walygator Grand Est

B&M inverts are admittedly not quite my kind of ride, positive forces are one of the less important things in a coaster for me. However, Monster is an undeniably fantastic coaster, no matter your preferences. Until this year, it was completely devoid of theming and the station was completely uncovered. For the 2026 season, the queue line and area leading up to it were redone. There is now some sort of vague mine theme and the turnaround into the lift hill has been repainted to a bright green that stands out from the faded pink/white colour of the rest of the track. Now that Aspro have removed the money loosing Oakwood from their portfolio (😥), they seem to be investing more in their other parks, Walygator seems to be on the up.

The operations on Monster are abysmal. The park owns two trains but only ever runs one at a time. This would be fine on it's own with the parks generally low crowds, but the loading procedure is what really dampens the capacity. The previous train of riders must leave their seats, collect their bags and completely leave the station before a grouper starts letting people into the station to queue at the air gates. Once a train full of people are waiting at the air gates, they will open them and people can finally take their seats on the train. I timed a couple dispatches, and they were averaging a little over 5 minutes (this means the train is waiting in the station for longer than it's actually cycling the layout), giving a capacity of less than 300 riders per hour when accounting for empty seats. For a layout that's capable of hitting 1600 RPH, this is infuriating. I'm sure there is some reason for the loading procedure, although it isn't present on the park's other rides. The ride ops seem to be doing their best, but if Aspro want to work on improving their parks, fixing the capacity on their biggest park's biggest attraction seems an easy win.

The pre ride experience thankfully does not effect the actual ride. It isn't rough at all, but I wouldn't say it's particularly smooth. There is the slightest of vibrations through the ride, but it's barely noticeable and doesn't take away from the experience at all. The first drop is nothing to write home about, but you do get some floater airtime in the middle of the train. The pull out and subsequent vertical loop provide sustained strong positives, this was a grey out moment on all 7 of my rides. The zero-g roll is very whippy, while I personally prefer floaty zero-g rolls (the one on the swarm is one of my all time favourite elements) this is still a strong element. The transition into the cobra roll is slightly janky, I think there's a small section of straight track, but I love it. It's part of that old school B&M charm that you don't get on their newer rides. The cobra roll itself has great whip in and out and strong sustained force, with a slight lull in the middle. The rise into the mid course and the actual mid course is a bit of a dead spot, offering no real force. The trims on the mid course were removed when the ride was relocated from Expoland, making the 2nd half of the ride absolutely haul. The drop off the mid course offers strong laterals as it turns to the right, and the pull out gives more strong force. Both corkscrews are very whippy, although the turn between them is another slight dead spot. The final helix is incredibly strong and another grey out moment for me.

Overall, Monster is pretty much everything you could want in a B&M invert, strong positives, whip and mainly good pacing. It's just lacking in theming and good operations and has a couple of dead spots. It's my favourite Invert I've been on so far, but Oziris has a chance to beat it when I get on it soon.
9/10, it's number 10 on my list, just behind Goliath and ahead of Stealth.
 
Good Gravy- Holiday World- New Credit

It's so cute. And its-- hilarious. Like... they went all-out something they absolutely didn't have to. They spared no expense on the entire area, the queue theming, and coster theming. The ride itself is made so much better because of the way the park cared about how it was presented. Family boomerang- who really cares- it's not thrilling, but it's a must ride because of everything they did with it. Ride it in the back (handle) and the front (spout)- O think the front is better. Feels a bit faster.

Bonus---The Voyage- Hadn't ridden since 2017

**Recency bias**.... but it was maybe the best ride I've ever had on a rollercoaster in my life. It was a rainy day-- Last row---and it really started coming down on us after the turn around... and it was just completely mental riding back down the terrain getting soaking wet. I was laughing hysterically. I'm reconsidering where it lands in my top ten. Dare I say it's gotten better with age? It did not disappoint. simply incredible. Worth the drive. Go ride it.
 
Went to Great Adventure yesterday. Only new credit was:

Flash: Vertical Velocity have to say in the back it's a very fun ride! More forceful than anticipated, good pacing and good duration. Of course this comes at the cost of capacity but well...either be there at gate drop or use a one time fast pass if ya got it. I also liked its unique layout, the hangtime, a fun interesting and unique ride! My second ride got a rollback which was fun. Thankfully its a fairly comfortable restraint so sitting there for a bit wasn't so bad.

Not new of course but gotta say El Toro has gotten rough. And I got good tolerance for that but wow...not sure if this type ride can be retracked but its age is showing, and for something that big and fast... ouch. Still fun, intense, the airtime remains some of the best but damn...one and done. Hope they can do something about it.
 
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