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Ok, so I've only played up to the first temple but on first impressions, it's got potential.

From what I've played so far, it's very linear. There doesn't seem to be any exploration to be had and it took AGES before any action occured. The flying on the bird is stupid and fiddly. Hopefully I won't have to do that too often. Zelda games should be walk, explore, slash, walk, explore, slash. That's why I didn't like Twilight Princess, the turning into the wolf was arbitrary. I know the bird will play a big role at some point though :(

Anyway, once I played past the bollocks bit at the start and got to the Goddess Sword, it suddenly felt very much like OOT (yes, Ben, that's because it is yadda yadda yadda). I'd rather play the game with a proper controller than waving my hands around, however, "physically" grabbing the sword out of the stone and raising it above my head jumps straight into to my top 3 Zelda moments of all time <3

Nothing will be as good as OOT, but I've got a good feeling this'll come close.
 
I been playing it toooo obvs Ian.

I love the flying! Once I got used to it, doing a "flap" is very satisfying. The race or whatever was abit frustrating but it forces you to get used to it.

I'm still getting used to sword play too, the first boss is probably the hardest first boss ever! Doesn't do much, he just kinda watches you flail about then smack, you're dead.

Also, why can't you fly at night? =(
 
^^Glad I wasn't the only one who struggled with the first boss! (Ghirahim, is it?) It really doesn't seem like it should be that hard but it was! Plus my reflexes are awful so I could never judge which angle to slash him from quick enough so he always killed me </3

Currently in the third temple, Temple of Time (it's back...but in the middle of a desert wtf). It's definitely getting better, and the cutscene music is amazing, but I do wish the game didn't just throw you into new levels with absolutely no idea what to do (this mainly happened in Lanayru Desert)...it's just so vague at times and it's frustrating when you've tried everything you think is possible >:c Oh and now there are new enemies to mock my awful reflexes and bad sword attack directions that block with electrified weapons...

Still not really seeing how it got 10/10 from everywhere but can't really comment since I'm not even halfway through the game yet! Hopefully things will pick up soon.
 
I do wish the game didn't just throw you into new levels with absolutely no idea what to do

Ah, I've kinda felt this. There are some parts where I'm genuinely stuck but I feel it should be so obvious what to do.

But on the other hand! When you figure out what to do, there's a better feeling of achievment. It reminds me of when I was kid and played games (old zelda, the lucasarts point and clicks) where I'd try doing everything with everything in the room! I do like that it's not handed to you on a plate like the recent zeldas.

Also, second boss <3. I died about 4 times it's so frantic, I cheered a little when the thing finally died. It also reminds me abit of no-face from Spirited Away, the way it's legs moved.
 
We used to have an "internet flash games" thread but I can't be arsed making a new one so...

Bammi is quite an interesting game that turned up recently. Basically like a strategic board game but with randomly generated boards. The rules are on the front page. They aren't explained very well, but once you understand them, the game becomes insanely addictive.

http://www.bammi.com/
 
Downloaded the Jurassic Park chapter games. This shall be epic fun for my paleontologist nerding habits of yesteryears.

Switching between the hideouts'...
 
Bob_3_ and Fraiser said:
The first boss was tough.
Hmm, I read your comments before tackling it so I went on a search for four heart containers and a fairy-in-a bottle beforehand. I managed to beat the boss losing just three hearts. I wouldn't say he was tough, just a bit fiddly.

Anyway, I've now done the first temple and have been exploring (still hate the flying)/doing side quests.

I love it. I'm confident to say that it has the charm of OOT and possibly beats it. I hope I can squeeze in a few hours later this evening.
 
Just stopping by to say I'm still loving Zelda. So much so, I've not bothered with anything else in the evenings!

The quest to get in the third temple is epic and gorgeously clever.

Anyway, I'll stop post about it now. Just buy it if you have a Wii, you'll love it.
 
I won't :lol:

I got OOT for the 3DS, played it for half an hour and wanted to kill myself... Then realised that was a ridiculous over exaggeration and simply took out the cartridge and put it away forever.

I've yet to play a single Zelda game that I can get through more than half an hour of before retching in tedium [/doesnotappealtomeintheslightest]

I'd love to give a decent review of Super Mario 3D land, which I've been playing on and off for the last week or so. However, I'm just kind of playing it and going through the motions. It just seems to be pointless. I'll try to explain.

With New SMB, it's a classic sideways platform game. Some very clever level design, well placed power ups and cunningly hidden bits makes it really appealing. It just really works. You then have the semi-3D map to pick a path through and unlock extra bits, etc. All the time, you're earning star coins to unlock more thing to do. There's an aim to everything you do, and it rewards replaying (both because it's fun and because you can increase your stars and unlock more).

With Mario Galaxy, you have the stunning level design and the central hub. Again, exploration is rewarded and the levels feel really cunning. You're not just getting to the end of a level to get to the next level.

Even with Super Mario 64/DS you had the exploration and on the DS version the diversion of mini-games.

Super Mario 3D Land has nothing of any kind of spark about it. It has similar map to New SMB, but it's linear. Complete a level and the next level opens up. You can go backwards to pick levels you've done before to try and increase your Star Coin count, but they're not used for anything game expanding.

Each level is 3D, kind of. It's 3D in the way that Little Big Planet is 3D (almost). The levels are mostly side scrolling types, but with depth so you can move in and out of the screen. It's a strange design choice. Most obstacles can either be walked around, or you're forced onto a single plane to tackle them. It's completely at odds with itself. It realises it's been too easy and so goes back to traditional 2D to make itself a bit more challenging.

Then some levels are completely 3D. Though you either still work on a 2D kind of plane, but the paths snake back on themselves further into the screen. Others are proper third person, with you leaping down levels with a slightly from the top view. Sometimes it mixes all the types in single level.

It never feels as though it's actually doing any of it very well though. You're trapped in this 2D/3D limbo that's slowly sucking all the fun from the game.

You've also got the new raccoon suit thing. Excellent, and it is. Once you've got it on, you'll find it had to find an excuse to ever let it go (except for the odd few places where you need to be a completely un-powered, hit to near death, tiny Mario to get at secrets). I've got the Fire Mario outfit and it's useless most of the time. You get used to having the semi-flying power and tail whip. Shooting fireballs in random directions because of the odd 3D angles just doesn't cut it. It's not even like it gives you one suit at the start of a level because that's the best, they just seemed resigned to "Raccoon all the way".

Finally (I think), is how easy the game is on the first 2 or 3 worlds. 12-18 levels where you gain at least two lives each level (you're unlucky if you lose a powerup, let alone a life). It's supposed to get tougher as the game goes on, but I may lose the will to live before I get there.

There's no real joy, no moments where you have a smile jerked out of you by a smart piece of level design, or cunning cinematic moment. There's no depth to the game, you're just grinding through the levels without respite, without meaning, without hope... Please, somebody kill me now?

So yeah, I wish I could do a full review of the game for you, but I just don't really have it in me...
 
Ian, you horrible spammer.

Also, even though I hate mario, I do think the tanuki suit is cute. The I remember what a tanuki is...
 
Uh...

I just been playing Shadows of the Damned which I got ages ago... But it's actually really **** cool and fun. Shame it's not as insane as some of the other Suda 51 games. It is pretty crazy but with Suda behind it, it could have been so much more insane.
 
**** Skyrim.

****, **** Skyrim.

So addictive. I can't understand why I love SKyrim but hate Zelda though, they're surely just the same???

Also Mario Kart 7. I was really reticent about buying it due to the poor Wii version and the fact it's never changed, ever! It's brilliant though. It's graphically lovely, it handles superbly well and the new flying and diving sections add a really nice mix up to the game. Very impressed actually.
 
I love Zelda and will probably hate Skyrim Phil >__<

If it's anything like Oblivion, that made me want to die.

Although, haha, rim.
 
^I've heard it off several people who've utterly hated all Elder Scrolls up until now, that Skyrim's nothing like them. That's not to say there aren't people who hate it, of course, just less of them.

I, for one, absolutely adore it. As someone who's never played an Elder Scrolls, or properly invested in an open-world RPG properly, it's an absolute breath of fresh air. I get the feeling I'll have it on my PC for a very, very long time. Can't wait to see what people are going to do with it once the proper mod tools are released. And then the DLC! Man, Bethesda are going to make a mint off me :C

Phil, I think they're different sides of the same coin. Zelda doesn't really let you stray off the path too much, with there not being that much content besides fetch quests and the like, whereas Skyrim has whole arcs of plot contained in cities that you don't ever need to visit on the main quest. I absolutely love that you are able to do *absolutely anything you like* 10 minutes after the game has started, so much so that one of the writers of rockpapershotgun has spent 50+ hours on it, and hasn't seen a single dragon.
 
I've heard that Skyrim's nothing like the other Elder Scrolls either, and my friend who HATES RPGs too keeps telling me I need to get it. But, I just can't shake the feeling I'd hate it <//3 It's on my LoveFilm list though, so, maybe one day.

I played MW3 this week. It was alright. Needed less of the bloody hunting of Makarov, and more London <3
 
I've played played both Skyrim and Oblivion and they're nothing like each other. Oblivion was just meh, Fallout was a brilliant game but Skyrim is **** beautiful. It's so free, there's no Karma system to worry about, no being put into a black or white evil character, just exploring around is so enjoyable since there's actually stuff to look at. Plus, the Khajiit have cute tails and Paarthunax is **** awesome.
 
SKYRIM <3

I've only recently got back into gaming after I splashed out on an Xbox and TV, but my God Skyrim is mind blowingly amazing. It's so addictive.

Why am I posting this on here when I have Skyrim to play/university to fail?!
 
Finished Zelda <3 final bosses were exhilarating! Died multiple times, untill I got the rhythm.

Now I can do the final boss without loosing health. But still! Bloody good fun and a bloody good game.
 
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