^Platform games suck, but Rayman Origins looks very high quality suckage
Thekingin64 said:
The P is next to the O, as in P.O. it's a typo
kimahri said:
The first Spyro, Godly. The PS2 Spyro games, Ngh. This Skylanders is definetly not for me. I was contemplating on getting it for my nephew but ultimately said **** it. I can see the appeal for It's demographic but, it's just not the same anymore. Fanboy of the first game heart break T-T.
See, I don't get this attitude. The reason the other Spyro games aren't as good is because they changed to give the player something different. They advanced and developed as other games of the same genre added new things.
The problem is, if Spyro II (and the rest) were just the same as the original, everyone would be all "they just keep on releasing the same game over and over" and cute dragon platformer fans aren't the same as football and shooter fans
So the franchise would fail because it never evolved. By evolving though it upsets people who just want it to stay the same as it was - who also would give up after the second game because it never changed enough and the first will always be the best.
To actually produce another game in a franchise that works is very tough. The industry moves so fast that to keep up with gamers' tastes is nigh on impossible. A good example here is... Rayman!
The original Rayman was lauded as one of the great side scrolling platformers at the end of an era of side scrolling platformers. Play it today and it's great for nostalgia, but it's lacking a huge amount "something". Now, play Rayman Origins and they've nailed the game. It's got speed, smoothness, multiple discovery points, great graphics, multiple characters to pick from, level diversity and is a modern "fun" platform game.
Rayman went through all the same motions with rinse and repeat, 3D (which people say was good for Rayman 3, but the same issues as Spyro from then on) and was generally a dog. The issue is that Spyro, Crash and Rayman 3D all hit the early years of 3D platforming. The genre was still fresh and the IP new and exciting. Having fresh IP and a fresh game genre makes the developers work very hard to get it off the ground. If it's successful then the marketing people take over and then it's rinse and repeat. The developers can't be original twice with the same IP and same genre - you just can't do it. So they try to evolve the game while marketing tell everyone how much greater than the first it will be.
All the time, Nintendo are carefully plotting out the future by not rushing sequels to market, but by going back and building again from scratch (to a degree).
This is what's happened with Rayman Origins; the game has been rebuilt from scratch. It's a massively different game to Rayman and succeeds by throwing in everything that has been learnt about gaming over the last ten years or so. By having that massive break, it's fresh again and bundles in everything you've got used to since New Super Mario Bros changed the world of platforming. So it's "right" in a way that it could never have been with constant upgrades to the original.
For a side-scrolling platformer it's easy though. There aren't a lot of them about, but for 3D platform adventures? Millions of the buggers everywhere. How can Spyro, Crash et al hope to compare and stand out amongst the others? They have to diversify or die, but they also diversify AND die. Sonic is a fantastic example of this in action. While the games are leading edge, they're loved. Once they're playing catch up they're derided. When they try to step back to what made the game great, they miss their footing because they're just reproducing the old stuff.
To sum it up, people want everything to be new and interesting while remain exactly the same as it always was - they want the impossible. When I say "people", I mean people who seem to have an unhealthy obsession with computer game franchises
Skylanders is a great game for the under tens and their parents. It's expensive, so the developers have been very clever in the presentation of the game to capture both those demographics. No, it isn't a traditional Spyro game, but that's fine because if it was, it would be hated for not being the original Spyro game. If it was the original Spyro game it wouldn't sell because the game needs to be left in the history books and nostalgia where it belongs. So it's a good move and a good game, but not for those "people"