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tomahawKSU said:
I consider it a really good accomplishment! I mean yeah I've played at friends houses and we just got the cops to chase us for about half hour, but I never played any of the "actual" game. I'm gonna give it a couple more hours of play and see what happens.

To be fair, I've never completed one. Even right back to the original PC top down version. I'll get so far through the story and then either hit a mission I suck at, or just get bored by it all and then sandbox for hours on end.

It's usually a dozen hours of story though before I reach that point, interspersed with another dozen hours of pratting about. Then a few dozen more hours just having fun with the game.

So they tend to be a good buy for me, considering the price and number of hours of enjoyment I get. However, I do understand the tedium of the stories.

Though to be fair, Lost and the Damned and The Ballad of Gay Tony were both superb. Being tight episodes in the GTA IV world worked really well and I enjoyed both. It helped knowing that you just had 10 or 12 hours of game until it was completed. I do find the sheer scale of GTA games puts me off. I have a limited amount of time to play, so 30 hours of story, 100 hours of side missions and objectives and 100 hours of just mucking about make my head hurt ;)

Now, on to Chris. I really like you Chris, but there's so much wrong here :lol:

Kebab said:
You serious!? :eek: I'm about 5-6 hours through and it is one of the only reasons (aside from The Last Of Us) that keeps me being a gamer. And I was a hardcore gamer back in the day! But for the past 3-4 years it's been a very tedious and depressing time for the fellow hardcore gamer, flooded with copy and pasted Call Of Duty's, FIFA's that have been the same since '07, Guitar Hero's slowly going into denial and don't get me started about how **** Final Fantasy has become since the release of XI...

Are you mistaking "Hardcore Gamer" with "Mainstream Gamer"?

A hardcore gamer is somebody who 100% completes Super Mario Bros U easily and then does the Luigi add-on 100% after breakfast. A hardcore gamer plays the shumps Kim plays, where it takes three hours of learning patterns to last 2 minutes into the game.

There are a multitude of incredibly challenging games out there for the hardcore gamer. As Kim says, "you aint lookin'"

Kebab said:
Nothing has brought the gaming world forward in my opinion, it's been a continual straight line of progress (or lack of, for better word). I just think companies have been holding back for the release of the next-generation besides two in particular. The Last Of Us has proven that a game can be both cinematic and compelling throughout its gameplay without the need to skip through tedious amounts of talking, everything feels tight and I haven't been so much on edge since I played the original Condemned.

But with GTA V, I think its a huge breath of fresh air if anything. Its really shown how far gaming has come, and how much a system like a 360 and PS3 can really push itself to, so God-knows what we're expecting with the release of the next-gen! The whole game is just huge, and they've really gave us everything you'd possibly want in a GTA game. Saying this, I really didn't like GTA IV, I thought it was a snooze-fest and a turn in the wrong direction from San Andreas (which was unbelievable for its time), so seeing GTA V going that extra mile once again has given me a lot of hope.

What? GTA V looks better and has a more complex story element to say, GTA:SA, but it's no more massive or expansive. It really is just more of the same. I still play on GTA:SA on the PS2 from time to time, and it still amazes me how much game there was that fitted into that tiny console. GTA IV was a backwards step with a smaller play area and too many restrictions. GTA V to me is just GTA:SA next gen. The only real surprise is that it's taken so long to be able to repeat what was done on the PS2! :p

The gaming world has come on in leaps and bounds. Quantic Dream blurred the line between gaming and film with Heavy Rain and continue with Beyond: Two Souls in a couple of weeks. Brilliant story telling on par with a huge budget Hollywood thriller.

Puppeteer does for platform gaming what The Last of Us has done for survival horror.

Skyrim took role-playing games to very edge of their possibilities, trouncing everything that had gone before.

Ni No Kuni mixed JRPG with Ghibli in a gorgeous game that compliments the likes of Final Fantasy only with a more approachable front.

Alan Wake was capturing atmosphere and challenging the hardcore gamer before The Last of Us was even conceived.

Even Namco Bandai waded in with games like Demon's Souls to show the world that gaming is still a challenge.

The last few years have been the absolute best years for gamers. I've never been so challenged to find time to play all the fantastic stuff on offer. If there's an issue with main stream rinse and repeat, yearly updates - then it's because people are only buying those and not making the effort to look at the brilliant other titles on offer. Scratch the surface, and there's never been a better time to be a gamer.

Okay, they may not offer a COD, Fifa or GH experience, but that's kind of the point. The reason they sell each and every year is because they offer the same thing everyone wants every year. The game changers are there, the new and ground breaking games are out there - you just have to find them and support them. Or not, but if you don't, don't complain that gaming has become boring ;)

Kebab said:
So I'm a happy gamer for the next couple of months, eagerly awaiting for my PS4, not so looking forward to the lacklustre selection of release games (they look pretty **** if you ask me). Give me Kingdom Hearts 3 and I'll be even happier! :)

The only reason I'm getting a PS4 on release is to capture the free PS+ games on it. I know I'll get the system eventually anyway, so I may as well get some advantage from early adoption with free games. It'll sit alongside the PS3, 360 and Wii U mostly unplayed until the games start to arrive. I've no interest in many of the early release titles, but there are a few little games there (that break the mould and could be completely brand new branches of gaming) due out quite early which I love the look of. Even better, they'll likely be less than £15. As with the PS3, I'll be avoiding mainstream and keeping things small, fun and unlike anything I've ever played before ;)
 
I'm going to wait for the ps4 until they bring out kingdom hearts 3, then I will try and get a bundle offer.

There is nothing else coming out that interest me so I will wait.

I've only ever played one Grand Theft and that was Vice City. I did not even play it I just drove round listening to the great sound track that I ended up buying lol.
 
Re:

marc said:
I'm going to wait for the ps4 until they bring out kingdom hearts 3, then I will try and get a bundle offer.

There is nothing else coming out that interest me so I will wait.

Oddly, even though I'm getting one, I feel pretty much the same. There's not a lot on release that is tempting and the games I want are a little way down the line. It's just that I've been saving, so have the money to pick one up on release - then I get the advantage of free games. While I may not actually have bought those games and I may not get "full game value" from them, it's still a few hours here and there use the system will get. Otherwise I'd have waited, but probably still when the system was roughly the same price and I'd have spent months "wanting one" anyway. So I may as well take advantage of having the money and early adoption.

The XBone line up interests me a lot more, particularly Fozra 5. However, I know that it's more than an extra £100 on top of the PS4 price to get the console and Forza 5. Then nothing for it because I couldn't afford the full price games until they hit second hand or bargain prices. Even then, it's just Forza and a couple of other games that interest me. In 12 months time, I'll have a huge software library of games I love playing on the PS4 (and all the PS+ games given away, some of which I may also love), but on the XBone, I'll still only have Forza 5 I play, and a handful of receipts for games I played for a little while, disliked and traded in for Wii U games :)

marc said:
I've only ever played one Grand Theft and that was Vice City. I did not even play it I just drove round listening to the great sound track that I ended up buying lol.

Yeah, that's about all of them :lol:
 
Thankfully I found a friend to take it off my hands. Played again yesterday and still nothing. Taking a bit of a loss, but better than getting 1/3 of the price for a game I played for 6 hours. Waste of money for me. Now to be a drool monkey and play hockey, football, baseball, and basketball and button smash.
 
Completed the story earlier after whoring the game to make sure I had it finished before having it spoiled for me and before I go to Spain next week.

On Wednesday I was in awe of the scale of it, really enjoying everything (far too much to list, but everything down to the minute details) and genuinely thought it'd be up there with FF7 for me in terms of all-time greatest game.

Now I've finished it and I feel a bit meh. There's too many loose ends at the moment for me which I expect will pop up in expansions. Also seems a bit of a rushed ending, from where I was on Wednesday the story just goes at 100mph and all the groundwork they'd built that had the potential to be built up to an even bigger finale.

There's so much for me to do now I've finished the main story though that I'll still keep playing it for a while, and then online comes in and that has huge potential too.

Staying away from the dross that is COD and Fifa this year for as long as I can, refuse to give more money to producers who're taking the game industry to places I can't stand (You want a better weapon? PAY FOR IT! You want a stat boost? PAY FOR IT!).
 
Smithy said:
Staying away from the dross that is COD and Fifa this year for as long as I can, refuse to give more money to producers who're taking the game industry to places I can't stand (You want a better weapon? PAY FOR IT! You want a stat boost? PAY FOR IT!).

I'm split on this one, but I don't think it's entirely the fault of the big companies.

See, I don't really have an issue with DLC. As long as the "core game" is playable and completable without added difficulty for the price - it's fine. So if you buy Fifa 14, you get everything you need to be able to play a 2013/14 football season as any team in the league. If you want to add in classic players, dream teams, etc - then it's up to you to pay for that or not.

However, what I've noticed (particularly with Codemasters games) is that you get reduced content in the actual game you buy and over priced DLC. Dirt 3 for instance had something like 6 new tracks/layouts as DLC and about 12 new cars. I think about 20% of the original content, but if you bought it all, it would cost you almost the RRP price of the game again. There doesn't seem to be any consistency in the pricing.

Though at least Codemasters actually have it as DLC. Capcom tend to put the DLC on the actual disk and the DLC you "buy" just unlocks content they have shipped with the game anyway. That's pretty disgusting - if you've developed it and got it ready for launch, give it to the people who buy your stuff.

DLC for release of stuff they couldn't quite get ready in time I can see the point of. Or DLC where they weren't sure if the game would take off, but if it does, they can justify keeping staff working on a title to push out patches as well as DLC to cover extended costs. Likewise, DLC where the game has a long shelf life due to multiplayer modes, etc. Things where the "release to shelf" plan has to (or simply can be) extended.

The thing that really worries me is freemium (and worse, the ones you point to Smithy, where you buy the basic game for £40 or whatever, but then can buy unlocks and boosts to speed your access through the game unnaturally - or because otherwise you can't get further).

I never really thought much of it. In fact, I love playing the Freemium game - where you see how successful you can be at a game without giving a single penny to the studio. My current favourite is the EA Simpsons Tapped out game (add me if you play it, furieorigin).

I just love the challenge of working at a game and being successful when the odds are stacked against you if you don't buy things. Resisting the urge to buy that speed up, or the lovely bit of graphical nonsense that will make things a bit prettier and help you functionally massively. It's often more fun than the actual game.

Then about three months ago, a fremium game was released on the PS3. I ignored it (it was some kind of bubble puzzle game thing I think) until I saw the "bubble packs" (or whatever they were). This was essentially the in-game currency that you needed to unlock and advance the game. You could do it without, but it was very hard.

The reason I took notice? One pack was the most expensive thing you could buy on PSN. Over £100 for a pack of in-game credit. WTF??? I think the cheapest was about £25.

It really shook me to be honest.

Firstly, how can anyone publishing a game look at that and think "my game is so good that people will pay £100+ for the credits to play it"? GTA V has gameplay of 100 hours for £40, how good must this game be???

Secondly, the worst shock. They must have that available because... People must actually be willing to pay that much. OMFG! I find that thought completely abhorrent, it actually sickens me to think that people could be willing to pour over £100 into a simplistic puzzle game just to beat levels you couldn't without it.

I thought of that guy who dropped his life savings at the local fair trying to win an Xbox. I realised there are people out there too stupid to be allowed access to money. I realised that those people are the ones driving the trend for DLC and "credits" which aren't required.

It's not the publishers screwing us over, they're just offering the mugs what they want. No matter how many people refuse to buy products because they encourage DLC and credits, there will be 10,000 behind them cash in hand willing to slap some wad down on something useless. No wonder publishers are flocking to them.

I didn't actually think that anyone would put money down on this kind of thing, but then I joined a local gamer on Tapper Out as a friend to help increase one of the level up mission things.

For those who haven't played it, it's kind of Simpsons Farmville. You have to build a Springfield. You start with limited land which you can expand and limited homes/businesses/locations/characters. You get missions to complete certain tasks using certain buildings/characters which unlock more things.

There's a mix of stuff you can buy using the game currency, and stuff which is premium based on donuts, the game's version of real cash. You can buy donuts. I think £6 is just enough to buy the donuts needed to buy a basic building.

I've got dozens of buildings and have "completed" the game without spending a penny - or donut (mobile phone and casual gaming work really well).

This guy I made friends with though has everything. Literally, the whole works. I reckon there's over £200 of donuts worth of content (if he bought the big value packs with free extra donuts) in his own personal Springfield. It may be that he just dropped the odd £10 here and there over a long period. Paid weekly with few overheads, it's possible I guess to have it as a disposable income spend. Healthier than fags or booze anyway.

It's just worrying to me though the cost of it all, where the game is free. There's a absolutely no benefit to paying extra either, other than pixel scenery. The missions can all be completed, the game can be successful without it. They could have bought a new console and a plethora of Simpsons games for the amount they have spent.

Scary, scary stuff. So yeah, it's people who make DLC the worst. If people weren't so stupid, DLC wouldn't exist :)
 
On the plus side, GTA V is fab <3

The banter between Michael and Trevor is brill, and Trevor's character is ridiculously and delightfully over the top... Plenty of faff-tastic things to do, and I'm surprised how in depth the tennis/golf 'mini'-games are...

Although the torture mission </3
 
Aye that mission was horrible.

And yeah Furie people are stupid (best way to sum up that post really :p) but I draw a distinct difference between offering extra map packs (which I still can't stand the idea of) and offering a player a significant advantage because they're stupid enough to pay for one in games where the absolutely number one rule should be equality between players (head to head games). Allowing access to superior weapons or buying stat boosts is ridiculous.

If you'd seen the amount of money people pour into Ultimate Team which is nothing more than a glorified sticker book game you'd realise why EA are rehashing very little of the game modes I use an just focusing on it; my mate got lucky and got a rare player, sold him for coins, then sold those coins on eBay. He made £200. From an online stickerbook game. It's ridiculous.

Then there's also that the userbase on these games are horrific, the focus is all on getting clips for YouTube thinking they're going to be the next big star.
 
Smithy said:
And yeah Furie people are stupid (best way to sum up that post really :p) but I draw a distinct difference between offering extra map packs (which I still can't stand the idea of) and offering a player a significant advantage because they're stupid enough to pay for one in games where the absolutely number one rule should be equality between players (head to head games). Allowing access to superior weapons or buying stat boosts is ridiculous.

Agreed absolutely. Online should all be about skill or the work you've put into it, not about money. If it was all about money, it'd just be like football :p

Smithy said:
If you'd seen the amount of money people pour into Ultimate Team which is nothing more than a glorified sticker book game you'd realise why EA are rehashing very little of the game modes I use an just focusing on it; my mate got lucky and got a rare player, sold him for coins, then sold those coins on eBay. He made £200. From an online stickerbook game. It's ridiculous.

I wonder if this is a fad, and it's worrying. People are generally slow learners and a fool and his money are soon parted. At some point though, people do actually realise that they've invested huge amounts of money in... nothing. Then they get fed up and wander off to find the next thing to chuck their cash at.

The problem there is that the people who actually liked the core thing are left with bugger all. Fifa is no longer about football, but about a card swapping system nobody uses any more. Then Fifa 15 and Fifa 16 sell really badly and the franchise is closed as dead due to a poorly receptive market - the publishers not understanding that they created the poor market and milked them, leaving the core fans who allowed there to be 14 iterations to exist in the first place out in the cold.

Or worse, they sell really well but are considered a failure because they weren't making as huge profits so the game is completely changed to try and capture new players. Fifa 13 makes $2 trillion due to mugs. Fifa 14 makers $1 billion from pure players and 14 is considered a failure kind of thing (the latest Tomb Raider was considered a failure by Square Enix, despite selling 3.4 million copies!!!)

Smithy said:
Then there's also that the userbase on these games are horrific, the focus is all on getting clips for YouTube thinking they're going to be the next big star.

Ahhhhh.... Welcome to being an old git and not understanding the next generation and what makes them tick ;)

I still can't understand why people would want to play against people they don't know over the internet :p

Actually, why isn't everyone in the arcade pumping in 10p pieces into machines? The home conversations are always disappointing ;)
 
I should be playing more GTA V but I've been meticulously charging at Dark Souls. On my way to the infamous Blighttown.

It's taken me 4 attempts to get into playing but I do admire the game. It's beautifully crafted in it's game design and stylistically even if I couldn't do it cuz i woz **** like. Now that I've slowly and surely pressed on to the more meatier part I'm now slightly less ****.
 
I wrote this on my Facebook post for Kebab's benefit, but thought I'd repeat it here too :)

Beyond: Two Souls... I got the demo last night and adored it. It helps that I'm a fan of Heavy Rain, so know what to expect and the kind of thing I'm getting. Even so, it still blew me away.

If you haven't played Heavy Rain, it's, er, odd to describe. It's like watching a CGI animated film, with a controller in your hand and every so often you press buttons. It's really kind of natural, but they're mostly quick time events. So hold R2 to put right foot on the bottom cliff foothold, L1 for left arm, R1 right arm, etc. It flashes them up and you react.

Imagine sitting in a cinema and while you're watching a scene pretending you're a puppeteer controlling the actors, or the stunt man pressing the button to blow things up or the writer suddenly telling a bit character to do something out of the ordinary. I guess a kind of movie simulator?

Some of it is blatant, like the quick time events. Other times it's guided with dots of different coloured light hinting the way. Then sometimes it's just mild interaction. For the latter, the best example was when I was on a motorbike being chased by a helicopter. It's a standard kind of cop chase scene you see in all kinds of action films. Normally, you'd sit back and just enjoy it. In this, you can swerve the bike left and right and speed up and slow down. It's not a "racing game section" though. There's no challenge to meet and you can slow down or crash and get caught if you really want (I thin, I haven't tried it), or just follow your instincts and take part in the scene in a minor way. If you fail, you will just miss the next scene. It's gutting when you screw up, knowing that you're still on a story track somewhere down the line, but you've missed a chunk of action.

The "game" is all about the story though. Imagine a film that mixes Seven, with Super 8, Fight Club, X-Files and, erm, a film you feel really emotionally attached to - maybe Schindler's list or the pianist, but only in terms of how melancholy and moving they can be. So you're getting a brilliant, engaging story with characters you really feel for. It's too simple to be a film to be honest, but it's a better plot and story than any other game has ever offered.

Getting the 8 year old girl to play with toys and watch a cartoon while the nurse is badgering her to hurry up and get to "the experiment" is really touching. Of course, you could just go with him, but you're put in her shoes and you are sad and want to play with stuff, even though it clearly doesn't make you happy. Then when you're in the room, you can react positively or sullenly. It's up to you, but after seeing her sadness in the first room, you don't WANT to be positive for her. She's sad, lonely and scared and you want to be as defiant as n 8 year old girl can be in an impossible situation. It's just unreal how much it makes you engage emotionally, so clever.

Maddie, it's changed slightly for combat. It's no longer QTE, but time slows and you have to see which way the character is moving and move the stick in that direction. I found it really hard and wanted full control of the character. With an arrow and "make this movement" it may intrude a little and break the belief it's a film, but it's less frustrating. I find the new system shows how little control you have over the characters which is the only real negative I've found so far.

So don't expect a Last of Us, it's not an action game. It's not an RPG either with long, convoluted story and lots of wandering looking for the next step. It's a story that wants to be told, and it wants you to help tell it. If you've not played Heavy Rain, you've not played anything quite like it. Wonderful.

The biggest issue is that it's short. Heavy Rain was about 6-8 hours to tell the tale, then roughly the same again to go back and try and do things differently. That's it then, over. There's not really any replay value. The QTE aren't captivating mini-games you would want to play time and again. They're a means to progress the story and once you know the story (and have replied to make your own "directors cut") the emotional attachment fades and you're left with a game of Simon (only very pretty).

Those 6-16 hours though will be some of the most memorable gaming hours of your life. Things you remember forever.
 
OMG F1 2013 <3

Still hate that the onscreen visual information feeds are not official (all the effort to get a complete license and they don't make it look like the TV).

But handling-wise very much a return to 2010. Furie'll hate it! :lol:
 
I never had a problem with the handling, it handled fine and was good fun. It was the fact it wanted me to be a race engineer without a tutorial that was the issue :p

I'm a driver, I have a man to do the setting up ;)
 
Will get my copy tomorrow.

Have read a number of people hate it due to the many bugs and there being far too much grip.

I had no problem with the 2012 handling until they put that stupid bug there, but it was to easy. If it's still there I will be taking it back.

Will see tomorrow anyway.
 
Got it probably the most expensive game I've ever bought £60.

Cannot play it until later as I've had an injection in my shoulder and cannot feel my right arm :(
 
Where the HELL did you buy that from? In shops it's only £50 for Classic Edition.... Unless you downloaded it off PSN?

Tesco was £43 and they sent it a day early! <3
 
Game was £59.99.

First impressions I think it's the worst one yet.

The graphics have no depth to them and the car feels really narrow. Everything shudders on fast tracks, I mean the graphics. Might be as it's only 720 and the tv is set up for 1080.

The sound is not real at all, so high pitch.

The handling is like its on rails which is better in a way.

Only played for 10 mins using the controller which I don't like anyway so will try the wheel later when my arms ok.

But see what you mean about the menus, not good.

Am probably being to harsh as was not in the mood.
 
You were just going too fast Marc, Neal hasn't seen the shuddering yet because he can't get up to that speed ;)

I read some reviews and the menu system was lauded - I've not liked the CM menus for years. Too much swoosh and swish and not enough just picking what you want to bloody do.

I'm currently addicted to [strike]Just Cause Skyrim[/strike] Farcry 3. Free with PS+ and it's a lovely, open world shooter. I loved the first Farcry, but the second was tedious. This one has a degree of tedium, but there's so much to do and you're constantly moving from some kind of action to another it's great.

I need to get rid of it before it eats my life away, it's one of those "I'll just put it on for ten mins" and you're still playing it an hour and half later... Not good for a lunch hour ;)

If anyone has PS+ and hasn't got it yet, do so, you won't regret it :)
 
It's not that the menu is bad furie, it's perfectly slick, acceptable and functional as a menu system. But in the race it's annoying that it's not the official stuff we see on the TV, especially considering the lengths they've gone too in order for it to be a fully officially licensed product.

Doing some classic F1 now, and it's interesting to see that in terms of outright lap pace the 2013 cars are on the same pace as the 1988 cars and the 90's beasts are even quicker still!

Also intriguing to discover that because the oldest car (1976 Lauda Ferrari - as seen in Rush) is not too fast per say F1 drivers (other than the inherent danger) had it a LOT easier. So I can now see why you could just be a boozer and just turn up and win.
 
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