Pokémon X and Y are out, and I feel I'm kinda obliged to share my thoughts on them. Or, well, I've only played Y yet, and I'm barely halfway through it. I like to take things slowly. But as you might expect from a Pokémon game, the two versions aren't really that different. It's one game for the price of two, I'm aware of that, but also fully accept it.
Starting with a slight call back, one of the things I enjoyed the most about Pokémon Black and White 2 (BW2), was the level of detail in all the new locations. Black and White 1 (BW1) were both quite nice to look at, but the BW2 exclusive locations were pure eye candy. Textures, objects, and the general look of things, were neatly put together to create really atmospheric locations (whereas the earlier installments were a little to sterile in my eyes). I feared that the same would be the case in XY, bland locations in one game to make the inevitable third version look better.
Luckily, this is not the case. With the possible exception of Pokémon Colosseum or XD for the GameCube, Pokémon has never looked better. It's one of the first things that strike you when you start the game, the graphics team have really taken their time with the visuals. Every location is beautifully detailed, varied and really atmospheric. Several places has benches or viewpoints put in just so you can enjoy the scenery. Stuff is also in 3D now, though movement is still grid-based. Then again, you can walk diagonally in this game, and even move independently of the grid once you get your set of roller skates. You also get the traditional bicycle later on, but personally I prefer the skates. Zipping around on them is so much fun. I almost never use Fly (the move providing instant transportation between anywhere outdoors and any city you've previously visited) in this game, because exploring the Kalos region on foot is so much fun. Exploration is also a little more time-consuming this time around, as the region is BIG. The central city and regional capital, for instance, is larger than all the cities in any of the earlier games put together. I spent three hours exploring it, and still haven't been anywhere.
On to the new Pokémon, they are bound to stir some controversy. Personally, I love most of the new designs. In earlier generations, there have been signs of "GameFreak running out of ideas", and just cloning old designs to fill their quota of monsters for the game. There has also been quite a predictable pattern in the early game Pokémon, among the first monsters you meet, there has always been a Normal type rodent with one evolution, a Normal/Flying type bird that may evolve once or twice, and a Bug Pokémon that evolves quickly (usually going caterpillar -> pupa -> butterfly). This time, however, most such conventions are gone. All the unnecessary and formulaic designs have been skipped, it seems, as only 70 entirely new Pokémon have been added in this generation (and only 3 of them are legendary, a refreshing low considering the number has exceeded 15 the past two generations).
The motto seems to be "if we've done it before, we won't do it again this time". Only the traditional butterfly remains, but GameFreak have added a really original twist to it this time: The butterfly has different patterns on its wings depending on the real-world region in which it was caught. This has made the Internet buzz with trade requests from eager collectors. Norway alone has four different patterns, my game is "registered" for Akershus, so I got the Continental pattern. A friend of mine from Trondheim got the Polar pattern. This move really encourages international trade, and some of the designs are quite rare (the Ocean pattern, for instance, seems to be exclusive to Hawaii).
I'd say the designs of this generation's new Pokémon might be a little hit-or-miss, but they definitely can't be called unoriginal. From the lock-like fairy with an affection for keys, to the majestic Fire lion or the sword-and-sheath Ghost, the new Pokémon neither look nor feel like anything that has been done before. The variety of available Pokémon is also stunning, there are plenty of Pokémon to choose from, almost 50 before you even reach the second gym. In total, there are approximately six hundred Pokémon between the games, though you'll need a few friends to obtain them all.
For the competitive battlers, GameFreak has also added lots of goodies. They have made efforts to balance the dominance of Dragon types, by adding a new type (Fairy) that never tries to hide it's there to stop Dragons, Fight and Dark types (which have been really prevalent in the last generation), while giving some love to Poison, Steel and Fire (which weren't really that good earlier). There is also a bunch of technical stuff that I won't go into too much detail about, it can generally be summed up as "nerfing offensive play styles while encouraging variety". For veterans of the series, there are also quite a few in-jokes abound. For instance, Youngster Joey is back, though he seems to have left his Rattata this time. Somebody also had the sense not to equip him with a mobile phone.
Another much-awaited feature has been added to the game: You can now customize your player character, change his/her clothes, hairstyle and even skin colour(!?). There are almost as many options to choose from as in The Sims. That is, The Sims. The first game in the series.
However, all isn't praise and glory everywhere. Even an avid Pokémon fan such as myself has to admit, the games do have a few flaws. Graphics-wise, Pokémon X and Y demand a lot from the 3DS, which can lead to severe FPS drops in battle when the 3D effect is on. This is probably why the overworld scenes are also in 2D, and battles with more than two Pokémon also has the 3D option disabled.
The story is no better than it has been before. You have just moved to a new region, the resident Pokémon Professor wants you to go on an adventure, your mother is perfectly fine with this, and your father is nowhere to be seen. On your journey you have to battle eight Gym Leaders, you fight a criminal organization bent on taking over/destroying the world, and you end up challenging the Elite Four to become a Pokémon Champion. Sounds familiar? Yep, it's the same plot the games have had for seventeen years now. On the other hand, who honestly buy a Pokémon game for the plot? Gameplay has always been the core and number one selling point of the franchise.
Then there's the... *sigh*... Mega Evolutions. For some reason, GameFreak thought it a good idea to revitalize some older Pokémon, and added items to the game allowing them to temporarily "evolve" one stage further - boosting their power to stupidly high levels. If you thought overlevelling a Pokémon and use it to bulldoze through the game was easy before... well, once you get a Mega on your hands, it's really just to pick a move and watch the foe go down. The designs of the Mega Evolutions is also... well, let me just post
a link to the full catalogue, so those interested can go see how GameFreak botched up the designs of your previous favourites. At least Mega Evolution isn't a permanent change to the Pokémon, only a temporary state that has to be activated for one battle only. Note the two Charizard and the two Mewtwo: the designers really want the most popular Pokémon to also be among the most powerful (and yes, I didn't write "Charizards" or "Mewtwos" on purpose - the plural of Pokémon is Pokémon, the same goes for all the species names).
The way you obtain Experience points, which is required to level up Pokémon, has also been changed. Early in the game, you obtain an item that spreads the experience gained by a Pokémon in battle evenly across the team. Or rather, it gives
every Pokémon on your team a significant amount of experience any time any of your Pokémon defeat an opponent. You'll end up being stupidly overlevelled compared to in-game opponents after a while, but luckily, the item can be turned off. If it is deactivated, the levels of the opponents will match the levels of your Pokémon quite neatly if you march through the game without excessive grinding, and the gyms can actually be quite hard to beat - that is, if you refrain from using Mega Evolutions as well.
All in all, though, I'd say Pokémon X and Y are the best Pokémon games to date. The games look beautiful, training your favourite Pokémon is as fun as ever, you have way more options when it comes to team building than you have ever had before, and there is simply so much to do. They/it is a "very Pokémon" game, with all that implies. If you disliked Pokémon before, XY probably won't make you change your mind. If you liked the other games, you'll probably like these even better. If your stance on the matter has been "meh", "meh" is still how it goes. The games aren't made to please everybody. They do, however, please me a lot.
(This review might be edited tomorrow. It's half past midnight now, and I can't be arsed to check for incomprehensibility at the moment).