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Giving away Mountain Dew :lol:

I have no idea what Ryse is, I assume it's meant to be a God of War rip off, and Dead Rising 3, no idea...

This and PS4's build up to their releases have nearly been Wii U-esque...
 
Ryse looked amazing at E3.

Skip to 3:14 for actual gameplay;

[youtube]http://www.youtube.com/watch?v=4MfYuP6L44k[/youtube]

As has been mentioned elsewhere, the problem is PS3 and Xbox 360 made the jump from AV to HDMI in that generation so the visual difference is going to be minimal and will seem non-existent compared to jump from PS2-PS3 and Xbox-Xbox360.

I wonder if they plan to support 4k in the future?

I'm a bit gutted to be missing out on the launch hype stuff but not so much as I have been previously.

In other news, I've ordered a DSi for Isabelle, shes 4 on Thursday so I'm going to introduce her to my favourite hobby of gaming :) (she already plays the bloody iPad but this is real gaming!)
 
Been playing Lego Marvel Super Heros.

It is actually really fun, takes a long time to complete, with each level around 45 minutes to complete, and I haven't got to the end yet. All sorts of different characters from the Marvel universe teaming up with each other. I just had Captain America, The Thing and Storm on one level. Well worth playing it for the unique story alone =]
 
I am sort of put off as the last Batman one had loads of characters and I just thought it got messy :(

Might wait until it gets cheaper then get the marvel one.
 
Now that I'm home for Thanksgiving break, I've been playing a few games that I haven't had the chance to.

I finished (the story) of Lego City Undercover, but I'm not sure if I want to complete it 100%. The jokes are really clever and funny, and I love all the characters, but I'm starting to get bored of the gameplay used in the lego games.

I also got back to play Ocarina of Time (virtual console), and the story has gotten a lot more interesting. Really impressed with the dungeons and puzzles (although I thought Jabu-Jabu's Belly was a bit weird/gross). Amazing 3D game that's 15 years old.

I've also been raging at A Link to the Past, so hard! I'm almost done with Skull Woods, and I keep getting killed by the boss. Overall the difficulty, story, and puzzles are great.

I'd like to get Wind Waker HD and Super Mario 3D World, and possibly Pikmin 3 for the holidays (I probably won't need all 3 at once, as I'll only have 1-2 weeks to play them before I have to go back to school, so I might just stick with Mario and Zelda, and get Pikmin at a later time).

Oh, and A Link Between Worlds looks fantastic (except I don't have a 3DS).
 
Pierre said:
Ryse looked amazing at E3.

Skip to 3:14 for actual gameplay;

[youtube]http://www.youtube.com/watch?v=4MfYuP6L44k[/youtube]

Reviews are pretty damming though. Looks fantastic, really dull. You tend to find that new console release titles go one of three ways - Look great, but play badly, look no better than last gen, but do something a bit better due to the increased power or are the same as last gen gameplay wise, but look gorgeous.

It's usually 12+ months down the line you get the "look great, play great and are doing something new" games :)

Pierre said:
As has been mentioned elsewhere, the problem is PS3 and Xbox 360 made the jump from AV to HDMI in that generation so the visual difference is going to be minimal and will seem non-existent compared to jump from PS2-PS3 and Xbox-Xbox360.

I wonder if they plan to support 4k in the future?

This is real emperor's new clothes stuff to be honest. It's easy when discussing consoles to concentrate on numbers. "This game runs at 1920x1080 - so it must be better than this other game which runs at 640x480".

It's not though. Watch Lord of the Rings on an old CRT, low def TV, and then compare that to the 720p game versions on the PS3. Every single character and scene looks better on the TV, but is in less than half the resolution. That's because there's a near infinite number of "polygons" making up the characters in the film.

All that a higher resolution does is to increase the detail you can put into textures. If a character is still only made of 200 polygons, then it's still going to look awful in SD or 4K.

Anti-Aliasing also helps to remove jagged edges and it isn't linked to the resolution. However, polygon counts, shadow and texture mapping, etc, etc, etc aren't as easy to sell to the public.

Pierre said:
In other news, I've ordered a DSi for Isabelle, shes 4 on Thursday so I'm going to introduce her to my favourite hobby of gaming :) (she already plays the bloody iPad but this is real gaming!)

Not a 3DS XL? The 3DS is an excellent "play with daddy" kind of thing. There's a lot of fun stuff built in you would enjoy too. I hate DS games - all I get is "I don't understand, help me?" and it's really tedious - the 3DS is generally better on friendly games, or at least, games you want to help with :p

marc said:
I am sort of put off as the last Batman one had loads of characters and I just thought it got messy :(

Might wait until it gets cheaper then get the marvel one.

I'm getting it for £25 with the PS4 - which is about my "right value" for a Lego game. Lego Lord of the Rings was really good, even with the mass of characters. I think they may have managed to get it sorted. The demo of Lego Marvel was excellent too - much better than the demo of Batman 2. I find that they really do produce very varied quality Lego games and it's frustrating. The Indy ones and Batman never appealed, but Pirates and Lord of the Rings (and earlier, Star Wars) are excellent. Harry Potter - the first one was superb, the second a chore...

Sanchezmran said:
I finished (the story) of Lego City Undercover, but I'm not sure if I want to complete it 100%. The jokes are really clever and funny, and I love all the characters, but I'm starting to get bored of the gameplay used in the lego games.

I'm waiting for it to drop dramatically in price. It's still £43 second hand in town. I think it's a bit cheaper online, but I need it to hit that magic £25 mark before I consider it :)

I hate the Wii U - the good games are all retaining their prices because there are only like, three of them :p

Hate Zelda - why do I own Nintendo consoles? :lol:
 
The 3DS gives me a headache when I play it, don't really want to expose the young one to that too, she might not suffer from anything with it but I'm just being over-cautious haha. I know two people with a 3DS and they both always play them with the 3D turned off.

She plays games like cooking mama e.t.c on the iPad so I figured things like that would be good. She also has recently taken to watching YouTube videos of people playing Super Mario Brothers so now seems like a better time than never to introduce her to the repetitive Mario games :p
 
I´m currently playing Counterstrike Global Offensive and (still) RCT3 but I´m looking to get into No Limits 2 since RCT3 limits your coaster designing quite a bit.
 
Quite enjoying Need for Speed Rivals. Good fun to just knock someone off a cliff when they did nothing to you.

This has many trolling opportunities in it.

<3
 
Pierre said:
The 3DS gives me a headache when I play it, don't really want to expose the young one to that too, she might not suffer from anything with it but I'm just being over-cautious haha. I know two people with a 3DS and they both always play them with the 3D turned off.

There's the cheap 2DS, but the screen is small. I don't use the 3D side of things, except in games where it actually works to an advantage, or "looks cool - but I'm not going to spend long looking at it" :)

Pierre said:
She plays games like cooking mama e.t.c on the iPad so I figured things like that would be good. She also has recently taken to watching YouTube videos of people playing Super Mario Brothers so now seems like a better time than never to introduce her to the repetitive Mario games :p

Yeah, that's fair enough - there's a huge back catalogue to work through too :)

GeForce said:
I´m currently playing Counterstrike Global Offensive.

I really enjoy Counterstrike on the 360 (I don't think it EVER got a European PS3 release did it? :roll: ). I still prefer the original "Tac Ops" that Counterstrike kind of came from (it's a little less harsh), but I much prefer a harsher shooter with a degree more realism. I do want them to go to the next level though, so if you get shot in the leg, you fall over. In the arm? Can't use a two handed weapon. That kind of thing :)

Intricks said:
Quite enjoying Need for Speed Rivals. Good fun to just knock someone off a cliff when they did nothing to you.

This has many trolling opportunities in it.

<3

Very tempted by it, but after Burnout Paradise City, Hot Pursuit and Most Wanted, I'm kind of bored now of that approach. I need more structure and confinement.

Got Grid 2 off PS+ last night, and I'd forgotten how fun it is, but also how annoying it is too :lol: I can't see me completing it as I did the original - though making it halfway through the career on the 360 before my save game was destroyed has put me off a huge amount.

I'll be getting the PS4 tomorrow, so expect an in depth butchering of it early next week :)
 
I went to have a go on the PS4 yesterday with a view to buying it tomorrow and I've been put right off by the build quality of the controller.

Unlike the PS2 and PS3 where the analogue stick was a solid piece of material, on the PS4 there is a thin cover over the top of the internal plastic and on all four sticks it was already tearing away.

Those controllers have only been in GAME for a few days, I asked the staff if it was a known problem that has arisen or if it's just someone who played it in their store who decided to be a douche. They told me most stores were having this problem.

The visuals of the demos looked **** stunning, but it's a REAL deal breaker. Guess I'll stick with Gran Turismo 6 for a few months and hope they fix this issue. :(
 
The demo unit Wii U in Stafford was borked in a few weeks - I think people are just animals :lol:

Just done a quick Google, and there are a few reports of demo units like this and a bloke who has the issue - but the pad looks "damaged" rather than worn.

It's one of those "if it happens, back it goes" things :)
 
Yeah, I have no issues with my controller at all and that thing gets abused more than a cheap whore.

Furie, while I havent touched a Need for Speed for the last 10 years or so, this seems to have a different feel than the one I last played (which I had no clue what I was doing even). Im not even sure how Most Wanted played out, so I have no clue of similarities, but here is what Ive figured so far:

The punishment in this system is astounding. Wreck or get busted after a nice long play with racking up your speed points, and they are all gone. In addition to this, when you do finally come across another player (which is 6 per session), you can wreck them to steal their points, but it can be quite difficult to do so.

The sheer difference in how each car drives is pretty interesting as well. Porsches (for example) have some of the best handling (so far) and the upgrades just make that even better. I cant stand to drive the Corvette in the game because it has such terrible handling in the turns, but it can be one of the best accelerators earlier in the game.

The rumble feature is used VERY well throughout. Drifting causes a slight rumble, bad roads have a bit of a heavy rumble, with off-roading being pretty vibration-y. Running over a traffic cone or barrelling through some road blocks can give you a nasty surprise you werent expecting.

Switching between Racer and Cop is pretty qyick and simple as well. No need to back out into the main menu, just hit your hideout and select "Switch to Cop". Plus, you have 3 different types of cop cars to select from: Speed, Enforcer and Undercover.

Thats all I can really think of off the top of my head about this game. As I said, Ive never played Mlst Wanted, so I dont exactly know if what Ive typed is any different to its predecessors.
 
furie said:
I really enjoy Counterstrike on the 360 (I don't think it EVER got a European PS3 release did it? :roll: ). I still prefer the original "Tac Ops" that Counterstrike kind of came from (it's a little less harsh), but I much prefer a harsher shooter with a degree more realism. I do want them to go to the next level though, so if you get shot in the leg, you fall over. In the arm? Can't use a two handed weapon. That kind of thing :)
No it never made it to the Psn Store, it was always supposed to come out for the PS3 but never made it, don´t know why though, maybe Valve and Sony did not get along. The "advanced realism" idea is cool, let the people buy a medikit which can only be used and purchased once per round to get your abilities back when you´re "disabled" and you add a whole new tactical aspect to the game.
 
I just recently bought a PS4 and the first game I got for it was Battlefield 4 *see avatar*. I must say, it's the best multiplayer game I have ever played. The graphics are almost Killzone good, the levolution aspect of every map is very neat, not to mention...epic, and I'm a big fan of commander mode being brought back.

Sure the campaign isn't very good, but the majority of Battlefield players could care less. At the very least, play the first mission. (Baku)

I've had a few problems lag wise, but that was expected. I've also noticed that the game will force quit at completely random times which pissed me off, but EA forced Dice to drop(release) this game rather quickly. After an update or two more, the game should be fixed enough.

Overall I would give this game a solid 8.5/10. Point off for the campaign and half point off for multiplayer lag/quits.

Shoutout to an app called AirCoaster. It's a great roller coaster game with a powerful editor where you can build completely custom coasters. It's as close as you can get to NL for iOS. It also features a community where you can upload your tracks to. I've been part of the community for over three years. I love it.



Sent from my iPhone using Tapatalk
 
Intricks said:
Yeah, I have no issues with my controller at all and that thing gets abused more than a cheap whore.

Mine seems pretty solid to be honest too, but we'll see.

Intricks said:
Thats all I can really think of off the top of my head about this game. As I said, Ive never played Mlst Wanted, so I dont exactly know if what Ive typed is any different to its predecessors.

Essentially, EA bought Criterion so they could make the NFS games into the new Burnout. Paradise City was big, bold and frantic. Though not on the scale of Most Wanted or Rivals.

I always had a real love/hate relationship with the Burnout series. The racing was epic, and the way they rewarded you for taking risks was fantastic. The more violent modes they later introduced (which have essentially become the hot pursuit modes) were brilliant.

The thing I always hated though was the random traffic. I'm "okay" at racing games, but sometimes I'm on fire and really get it right. There's nothing worse than braking perfectly, hitting the apex in a fantastically controlled power slide which will shave three seconds off your time and... BAM!!! You hit a random Ford Fiesta that's come out of nowhere. If I'm doing time trials, the roads need to be completely clear - it never was. Then I found with Most Wanted it spilled over there too, with races lost because somebody randomly changed lanes as you passed them.

After like ten years of playing essentially the same game though, I'm just a bit tired of it. I loved Hot Pursuit (their last "not Burnout" NFS). The police chases were brilliant, and multiplayer with friends was hilarious. Most Wanted is a good "time waster" too, but I didn't like the confused structure. You didn't know where or when or how upgrades would happen and work and stuff - it was a bit of a mess.

However, if I was coming to the series fresh, Rivals would be brilliant. I'm looking at it as a cheap buy in a few months :)

GeForce said:
No it never made it to the Psn Store, it was always supposed to come out for the PS3 but never made it, don´t know why though, maybe Valve and Sony did not get along. The "advanced realism" idea is cool, let the people buy a medikit which can only be used and purchased once per round to get your abilities back when you´re "disabled" and you add a whole new tactical aspect to the game.

Valve did have a definite "we love you really" thing with Sony - but CS:GO just never seemed to make it. Though I thought it was been released in the US?

I always loved Unreal Tournament's "Insta-Gib" mode (the original UT :lol: ). I like the fast action, quick pulse, one shot and you're dead thing. Tactical Ops (UT mod) and then Counter Strike take that and put it into a decent tactical title. I really enjoy them, because you can't just dash about and not worry because "I'll respawn and then get them" - because you don't respawn. You need to be tactical and a bit clever. I am, but I can't aim for **** , so I always fail :p

First thoughts on the PS4 then?

It's pretty much what I expected, only I was actually surprised by how painless the whole thing was.

When I got the Wii U, on a Sunday, almost 12 months after release (so the internet was very quiet) - it took just over two hours from getting home, to plugging in and finally playing one title off a disk. Even with the gamepad, it still took ages to input data and stuff - plus I already have a Nintendo account on the 3DS - so it should be more streamlined.

I got in from picking the unit up at 12:30 a.m. this morning. I looked up just as I started playing Injustice and it had just turned 1:00 a.m.

Half an hour to unbox, plug in, set up an account, download and install update, faff with the new interface, get all the PS+ and other free titles (about 8 in total) ready to download off the store and get the game up. Very, very impressive. It's a damn good start.

The only painful part was that the store goes back to the first item on the list after you've picked a game to download. So I worked through, but after having to go through a huge list to find "Resogun", it then flipped back to the A's and had to go right through to Warframe. It needs to remember where you were. Minor niggle really as it's going to be unusual to have so many titles to download in one lump.

Overall though, interface is very fast and very smooth. The store (a major bugbear on the PS3) is great now it's responsive. Games pause a bit while they're validated after you pick "Download", but that's the only time you really notice any "lag" and that's security stuff going on on the internet.

I've not had much time with it yet, but yeah, it really isn't massively different just yet. Injustice is sharper than the PS3 version (and the cut scenes are lower definition than the game - WTF?), but it plays the same and you can't really see where the differences are. It's a port though.

But... DS4... ARGGGGH! There's a kind of edge under the triggers. I have big hands and when using the d-pad/face buttons on Injustice, my index fingers catch the edge. I need to learn to put them onto the actual shoulder buttons, but it doesn't feel a strong enough grip for a fighting game. It's fine on the other games I'm played, but it's really not good for Injustice. If there's a design flaw in the DS4 - that's it!

Resogun is very simple, but you can start to see the differences here (and it's where you realise where the difference is). It doesn't look very different from Housemarque's early PS3 shooter - Super Stardust - on initial look. Though Super Stardust still looks great today. It's both are simple games, so they can push out the graphics a little.

It's when you start to see the game in action that the differences appear. The amount of stuff going on onscreen in phenomenal. The effects are glorious and it really elevates a "simple game" into something really gorgeous to behold. It's the smoothness of it though that really shows you where the difference is. It's just perfectly responsive and fluid. It never jutters or slows. Reactions on the controller are perfect onscreen. And that's really I think the "next gen" - it's a very subtle thing, but it's fluidity.

Does that make it a "go and buy one now?" (and I mean either PS4 or XB1) system? Not at all. There really isn't enough difference there to warrant you run out yet. It's exciting though to see what the future will bring, and I'm interested in seeing if I'll really start to notice the "drag" when I head back on to the PS3/360. I know one thing, I'll no longer have my phone out to muck about on while I wait for stuff to happen :lol:

Oh, and I also played Contrast What a complete and utter turd of a game. Actually, utterly, terrible. I can usually find something nice to say about a game, but five minute with it and I'd feel like a fraud even trying to find a positive. It's just poorly coded drivel.

Will update as I go on.
 
In regards to the Wii U/3DS stuff, they're moving Miiverse to the 3DS as well soon(ish, Nintendo's timelines are never particulary narrow), which should assist that (although the biggest culprit in the setup of forever was that bloody patch)...

One thing I've really noticed, is that both the XBone and PS4 launches have been rather, quiet on the media front? The last generation had all 3 really shoving it down our faces about the new consoles but this one just feels a bit, lacking in advertising to me... Then again, I won't notice the difference between 720p and 1080p anyway, so the graphical improvements aren't a major factor to me...

Although a major issue is that most of the launch line-ups are ports from the previous gen... But it'll be interesting to see how things pick up over Christmas...
 
Um. Sony have kicked the page 3 girl off page 3 today in a three page advert spread lol

Sent from my Nexus 4 using Tapatalk
 
Nemesis Inferno said:
Like I'd bring myself to read that tosh :wink:

LOL To be fair, I haven't heard much beyond my regular "gaming channels", but I don't generally look at any media, ever - not even TV :lol:

So it could be happening, but with me being a miserable old fart, I'm just not seeing it :)

Both consoles have comparatively outsold the last generation in the first 24 hours - so there has to be buzz :)

Nemesis Inferno said:
In regards to the Wii U/3DS stuff, they're moving Miiverse to the 3DS as well soon(ish, Nintendo's timelines are never particulary narrow), which should assist that (although the biggest culprit in the setup of forever was that bloody patch)...

Nintendo need to get their house in order. It's taken Sony until the PS4 to do it to be fair, but they had a good shot at it with the PS3 and Vita. Nintendo are just oddly disconnected - I don't think it's a bad thing other than if you own Nintendo devices, then you should have a consistent account system if they're online.

The setup was the huge download, yeah, but the install took ages too, and the whole account setup was painful (not as painful as the 360 setup mind) and then it stopped while it downloaded and installed a patch for Nintendoland. It was a pretty depressing experience, but I quite like the Wii U generally. I think it's different in a good way. Though I also still love the PS3 XMB and the new PS4 interface is smooth and fluid, but it'll need a massive overhaul in roughly 87 hours when somebody buys all 20whatever titles and finds it utterly cumbersome.

In other news, the Vita second screen system works exactly how I expected the Wii U one to (I find it very hit and miss). With two major exceptions:

1) If you move more than a gnat's wing distance from the PS4, it becomes **** . Slow, clunky and disconnecting. Though that could be because the toaster was in the way, but the Wii U one works flawlessly in the same place.

2. It doesn't have a touch interface, it's all done through the hard buttons. So you see an "Okay" button on screen and naturally press it on the screen. Then realise you need to use the D-pad to navigate to it :lol: I know they can't map the touch screen on to it, but it's still annoying :p
 
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