Intricks said:
Yeah, I have no issues with my controller at all and that thing gets abused more than a cheap whore.
Mine seems pretty solid to be honest too, but we'll see.
Intricks said:
Thats all I can really think of off the top of my head about this game. As I said, Ive never played Mlst Wanted, so I dont exactly know if what Ive typed is any different to its predecessors.
Essentially, EA bought Criterion so they could make the NFS games into the new Burnout. Paradise City was big, bold and frantic. Though not on the scale of Most Wanted or Rivals.
I always had a real love/hate relationship with the Burnout series. The racing was epic, and the way they rewarded you for taking risks was fantastic. The more violent modes they later introduced (which have essentially become the hot pursuit modes) were brilliant.
The thing I always hated though was the random traffic. I'm "okay" at racing games, but sometimes I'm on fire and really get it right. There's nothing worse than braking perfectly, hitting the apex in a fantastically controlled power slide which will shave three seconds off your time and... BAM!!! You hit a random Ford Fiesta that's come out of nowhere. If I'm doing time trials, the roads need to be completely clear - it never was. Then I found with Most Wanted it spilled over there too, with races lost because somebody randomly changed lanes as you passed them.
After like ten years of playing essentially the same game though, I'm just a bit tired of it. I loved Hot Pursuit (their last "not Burnout" NFS). The police chases were brilliant, and multiplayer with friends was hilarious. Most Wanted is a good "time waster" too, but I didn't like the confused structure. You didn't know where or when or how upgrades would happen and work and stuff - it was a bit of a mess.
However, if I was coming to the series fresh, Rivals would be brilliant. I'm looking at it as a cheap buy in a few months
GeForce said:
No it never made it to the Psn Store, it was always supposed to come out for the PS3 but never made it, don´t know why though, maybe Valve and Sony did not get along. The "advanced realism" idea is cool, let the people buy a medikit which can only be used and purchased once per round to get your abilities back when you´re "disabled" and you add a whole new tactical aspect to the game.
Valve did have a definite "we love you really" thing with Sony - but CS:GO just never seemed to make it. Though I thought it was been released in the US?
I always loved Unreal Tournament's "Insta-Gib" mode (the original UT :lol: ). I like the fast action, quick pulse, one shot and you're dead thing. Tactical Ops (UT mod) and then Counter Strike take that and put it into a decent tactical title. I really enjoy them, because you can't just dash about and not worry because "I'll respawn and then get them" - because you don't respawn. You need to be tactical and a bit clever. I am, but I can't aim for **** , so I always fail
First thoughts on the PS4 then?
It's pretty much what I expected, only I was actually surprised by how painless the whole thing was.
When I got the Wii U, on a Sunday, almost 12 months after release (so the internet was very quiet) - it took just over two hours from getting home, to plugging in and finally playing one title off a disk. Even with the gamepad, it still took ages to input data and stuff - plus I already have a Nintendo account on the 3DS - so it should be more streamlined.
I got in from picking the unit up at 12:30 a.m. this morning. I looked up just as I started playing Injustice and it had just turned 1:00 a.m.
Half an hour to unbox, plug in, set up an account, download and install update, faff with the new interface,
get all the PS+ and other free titles (about 8 in total) ready to download off the store and get the game up. Very, very impressive. It's a damn good start.
The only painful part was that the store goes back to the first item on the list after you've picked a game to download. So I worked through, but after having to go through a huge list to find "Resogun", it then flipped back to the A's and had to go right through to Warframe. It needs to remember where you were. Minor niggle really as it's going to be unusual to have so many titles to download in one lump.
Overall though, interface is very fast and very smooth. The store (a major bugbear on the PS3) is great now it's responsive. Games pause a bit while they're validated after you pick "Download", but that's the only time you really notice any "lag" and that's security stuff going on on the internet.
I've not had much time with it yet, but yeah, it really isn't massively different just yet. Injustice is sharper than the PS3 version (and the cut scenes are lower definition than the game - WTF?), but it plays the same and you can't really see where the differences are. It's a port though.
But... DS4... ARGGGGH! There's a kind of edge under the triggers. I have big hands and when using the d-pad/face buttons on Injustice, my index fingers catch the edge. I need to learn to put them onto the actual shoulder buttons, but it doesn't feel a strong enough grip for a fighting game. It's fine on the other games I'm played, but it's really not good for Injustice. If there's a design flaw in the DS4 - that's it!
Resogun is very simple, but you can start to see the differences here (and it's where you realise where the difference is). It doesn't look very different from Housemarque's early PS3 shooter - Super Stardust - on initial look. Though Super Stardust still looks great today. It's both are simple games, so they can push out the graphics a little.
It's when you start to see the game in action that the differences appear. The amount of stuff going on onscreen in phenomenal. The effects are glorious and it really elevates a "simple game" into something really gorgeous to behold. It's the smoothness of it though that really shows you where the difference is. It's just perfectly responsive and fluid. It never jutters or slows. Reactions on the controller are perfect onscreen. And that's really I think the "next gen" - it's a very subtle thing, but it's fluidity.
Does that make it a "go and buy one now?" (and I mean either PS4 or XB1) system? Not at all. There really isn't enough difference there to warrant you run out yet. It's exciting though to see what the future will bring, and I'm interested in seeing if I'll really start to notice the "drag" when I head back on to the PS3/360. I know one thing, I'll no longer have my phone out to muck about on while I wait for stuff to happen :lol:
Oh, and I also played
Contrast What a complete and utter turd of a game. Actually, utterly, terrible. I can usually find something nice to say about a game, but five minute with it and I'd feel like a fraud even trying to find a positive. It's just poorly coded drivel.
Will update as I go on.