peep said:
Resogun is incredible and I'm addicted to it. The graphics are beautiful and the gameplay is simple but challenging.
Need to try the multiplayer again after yesterday's failure :lol:
peep said:
Two other free games which are awful and I've deleted already.
Contrast was the biggest release turd since Dangerous streets on the Amiga CD32
There are tow "War" title games. One is a third person thing I tried. I just blindly dashed around killing stuff, did really badly, got all my team mates killed while I was being revived, got stuck behind a door and then won the match. It was messy and awful. Minor_Furie plays it on the PC and enjoys it. He also like Fraser though, so taste is dubious
War Thunder is the free flight combat sim, and it's awesome - but almost completely inaccessible :lol:
peep said:
I also have the camera which has the fun free app thing with the robots, pushes the controller to its limit and a good way to see what it's capable of doing. Can't wait to see future games making use of some of its features.
I was going to get one yesterday, as I have about £32 of credit in Game. So that would make it £28. I still can't see it being worth it though. Playroom looks good fun for a quiet Sunday afternoon, but £28 for that? I'm going to just wait until they either arrive second hand, or see if they take a price plunge. I've plenty to be going on with as it is anyway
marc said:
I downloaded grid2 and spent a good few hours on it before I I got bored and switch it off.
I'm **** at grid2 anyway as I'm used to circuits and it feels all wrong to slide the car etc. I can do it but it's just the same in every race. Start at the back have to make your way through without hitting anything.
I'm a **** idiot Marc - thanks
I've been trying to work out what it is wrong with Grid 2, and you've nailed it there - sliding.
I've been playing too many arcade racers and rally games (mostly the Codemaster's Dirt games). Outrun on the PS3, Sega Rally, Ridge Racer on the Vita, Kart racers... I've become so used to an arcade style racer forcing me to powerslide around corners, I've completely missed that is what is wrong with Grid 2. I'm a **** idiot - seriously.
You're 100% right. Even the four wheel drive cars have to be slid around every corner. There's no slowing down and taking a corner in a controlled manner, it's all full pelt and hammer in with the back end swinging to get the front pointing the right way.
I do like to have a car set up to have a slightly loose back end. I find it helps if you miss a braking point to get the back to swing and help me get facing the right way. I'd rather lose a few tenths due to that, than to understeer into a barrier. However, corners should be composed with as little tyre smoke as possible.
I need to check back the original Grid, but I'm pretty sure it was much closer to "simulator" than Grid 2 is in this way. The Race Driver and Toca series definitely were - you definitely needed to know the circuit and were your braking points were. They were forgiving to a degree, but Grid 2 Marc, absolutely, it's just see a corner, start to slide.
marc said:
I just did not like it, not sure if I'm just bored of driving games now tbh. It's the same with F1 I'm sort of playing it as I feel I have to rather than enjoy them.
I think this is less a problem with the fact it's a driving game and more one of the way it challenges you out of the driver's seat. F1 is a little different, as it's a set season with set "car type" and set tracks. It changes little from version to version in terms of flexibility.
What I find is that the games are more about grind than anything else. Forza and Gran Turismo in particular are culprits of this, but it also spreads to Grid2, the Dirt series, etc.
Essentially, you're in a race to win, so that you can then unlock the next circuit/car/event. There's no other reason to race at all. The next race will be utterly different from the previous one, and you'll be in a different car/class doing something very different. It's like you're not allowed to have an attention span. Okay, sometimes you may end up with a 2 or 3 race series with one car, but usually it's just 3-8 laps in a car and then you never
need to use it again. You've moved on to unlock/afford something bigger and better. Gotta get 'em all!
I miss the early Toca games (Toca or Toca 2 I think it was on the PC) were you had to actually complete a season. You picked your car at the start of the year, and did all the track races (not all three races per track though I don't think) for that year in that car. It also had support races too (Fiestas and Formula Ford and some others I can't remember).
Sometimes you'd win. Sometimes you'd come in 16th and out of the points. Every other racer was the same. At the end of the season, you may win on points, or have a close run and come high up the order. Individual races didn't matter in terms of position, as you were going for the championship. No restarts, no second chances. Just go for it.
You learned your car by the end, and you enjoyed each race as a challenge.
I sometimes adore the racing in Forza. Then I get out in front and it's dull. Even on top difficulty, it's just fight through to the front and sit there. I want the challenge to be there all the time in a race. If I qualify on pole, then I want that win to come to me. If I'm in sixth place, I want to slowly work my way forward, but not expect it as a given that I can just pick my way through in lap 1 to first.
If it was over a series properly, then you would care less about each individual win. A good position in a race clean, is better than a bad position due to being too aggressive and coming off. If a car and driver are on form for one track, then you take the hit. Next time, the track may be better for you, or you may have tuned the car up to be more effective.
I know AI is tough to code for this kind of thing, but there should be a degree of parity in the cars racing to help.
I guess it's dumbed down and getting dumber. It's the one thing that makes me really iffy about picking up GT6