Jordanovichy said:
I'm assuming this drivatar nonsense is Xbox One only?
Like Ben said, they're a cool idea. The game monitors the way you play and then pitches other people's "Driveatars" who have a similar style to you against you in races.
So if you always wait behind for a clean overtaking opportunity and then come around all the corners perfectly while avoiding the other drivers, then you'll always race against other "clean" drivers.
However, if your way of winning is to smash every car out of the way and knock them off the track to get to the front, then you'll always come up against drivers doing the same to you.
So great in theory. The problem is that in reality, it's not so easy. There's no qualifying and it's unusual in the early stages for a race to be more than 2 or 3 laps. So you have maybe 3 to 5 minutes to get from the back of the grid to the front. You can set the opponents onto easy and just stroll past them without any issues. However, you tend to overtake them all by the second or third corner and have a boring race.
If you up the opponent difficulty, then it's a struggle in the time scales to make it through, so you HAVE to be aggressive. I don't mean mindless knocking cars off the road, but going into gaps on corners that are only just there or diving between two cars to out brake them both into a corner to gain the lead.
The problem then is that you do end up getting knocked about a little. It's worse because the other cars tend not to understand what you're doing and drive into you rather than giving you racing room. It's nothing that damages any cars (I have full damage on) really, just scuffing paintwork. That counts as too rough so you end up with a rough Driveatar that rams Neal off the road constantly. It has my aggressive style without the restraint or skill.
Even worse, some tracks the AI are completely inept at. They'll go into a hairpin three or four cars aside and get stuck. If you're right in the middle of them or behind braking normally, then you'll hit them (or worse, you're in front and get caught in a shunt).
As it stacks against you, you end up against worse and worse Driveatars which then causes your Driveatar to be presented worse and worse and Neal gets booted off the track even more :lol:
Great idea, not entirely brilliant in practice. If the races were longer or had qualifying, then it would be much less of a problem. You can set up individual races for that, but the career mode is stuck.
I've been going hell for leather on Driveclub though and I'm really enjoying it. It's got a clever catch to keep you going beyond the main career mode... Well, two catches. There are a load of "Accolades" to achieve through constant competition. It may be driving a Hot Hatch for 200 events or drifting a total of 100 miles (I think there are about 30 or so in total for different things). So there's always a reason to be racing - whether it's a career event replayed or making a race of your own devising. This spreads to the multiplayer clubs too. So every race you do in solo adds to the collective club accolades. It's addictive trying to reach the next point to win a badge to put on your car
The second catch are the challenges that feed into the accolade chasing. If you do a blinder on a race you can issue it as a challenge to friends, random racers or other clubs. You win points for standing up against others. You can also be issued challenges, or do random community created ones. So there's always something to do to prove how good you are (or not in my case :lol: ) and it all feeds further into the accolade system.
It's very cleverly done and gives the game a "just one more go and I'll de one step closer..." addictive quality. The driving is also "good", though some cars are far too beastly - but generally they handle well and I'm getting used to the very arcade physics. I do like that you actually have to brake for corners though, it's got just enough real driving skill to make it sit at the top of the arcade racer tree, almost up there with the Race Driver games of old.