Nemesis Inferno
Strata Poster
It's hard to review something that has had numerous reviews already, without repeating everyone else constantly, but quite simply, the Smiler is a solid coaster that has really brought something to the table that has captured the minds of everyone who visits the park... The GP are just as incredulated by the ride, and who can blame them?
If there's one thing Smiler is, it's a construction marvel, such a mass tangle of track in that area is a great feat of engineering... To think 8 years ago Black Hole stood there is ridiculous, and Smiler is just one big twisted sight of metal with the two yellow trains providing a great addition to the darkness...
It's certainly a ride designed for off-riders overall... The Marmaliser is certainly more noticeable for near-misses off the ride (though the Inoculator arm is very good on-ride) and indeed, people say there is a lack of thematic elements, but how can you provide that without it detracting from the ride or indeed make it more obvious? IMPOSSIBRUUU!
The queue then, it's a concrete cattlepen yes, BUT, do you notice this? I (and many others in the queue) spent the entire time looking up and around at the ride, one thing I had before I rode was a crick in the neck because of 2 hours of this... It can be claustrophobic but it's only till you stand in the queue do you realise why the adjustments to the fencing were required before it opened... The track gets damn close at times...
The music, is fab... I can also see why some hate it, but it's so fab and LOTS of people hum it... I want it in my life more... Besides, when the ride gets going, you can't hear it anyway because of the Gerstlauer ROAR <3
The projection mapping room is made of awesome as well... Simple, but effective sums it up... I think this room is the reason why many dislike the clinical plain nature of the station, because of the sheer change in atmosphere... However, I like it, especially the dispatch system... Simple, but effective...
So the ride, the first ride, I felt one jolt which was akin to the one on Vampire's straight before the 2nd lift, nowhere near the Cobra Roll, the second ride in the back row, there were 3/4 jolts of URGH (including the Cobra Roll)... However, these aside, it's mental, completely and utterly mental... The near misses with the track and the craziness really help the ride push itself up to the limits... The break at the vertical lift is REQUIRED however, it may result in a 'two rides bolted together' opinion, but without that break, there would be a lot more problems with people feeling sick after the ride...
Overall, I would say Smiler is a fantastic addition to the park... Not the best ride on park or a Nemesis beater, but it is a damn solid ride... It's not perfect, but the unique theme (including the fab Candy Cave <3) really provides a great overall experience... There is a worry about it getting rougher in the future, but that's for another day...
One final mention, the duelling element is amazing... Like, seriously, both on and off ride... It's a shame it's not constant, but when it DOES happen, it's just made of pure win... The best aspect of the ride right there...
8/10
If there's one thing Smiler is, it's a construction marvel, such a mass tangle of track in that area is a great feat of engineering... To think 8 years ago Black Hole stood there is ridiculous, and Smiler is just one big twisted sight of metal with the two yellow trains providing a great addition to the darkness...
It's certainly a ride designed for off-riders overall... The Marmaliser is certainly more noticeable for near-misses off the ride (though the Inoculator arm is very good on-ride) and indeed, people say there is a lack of thematic elements, but how can you provide that without it detracting from the ride or indeed make it more obvious? IMPOSSIBRUUU!
The queue then, it's a concrete cattlepen yes, BUT, do you notice this? I (and many others in the queue) spent the entire time looking up and around at the ride, one thing I had before I rode was a crick in the neck because of 2 hours of this... It can be claustrophobic but it's only till you stand in the queue do you realise why the adjustments to the fencing were required before it opened... The track gets damn close at times...
The music, is fab... I can also see why some hate it, but it's so fab and LOTS of people hum it... I want it in my life more... Besides, when the ride gets going, you can't hear it anyway because of the Gerstlauer ROAR <3
The projection mapping room is made of awesome as well... Simple, but effective sums it up... I think this room is the reason why many dislike the clinical plain nature of the station, because of the sheer change in atmosphere... However, I like it, especially the dispatch system... Simple, but effective...
So the ride, the first ride, I felt one jolt which was akin to the one on Vampire's straight before the 2nd lift, nowhere near the Cobra Roll, the second ride in the back row, there were 3/4 jolts of URGH (including the Cobra Roll)... However, these aside, it's mental, completely and utterly mental... The near misses with the track and the craziness really help the ride push itself up to the limits... The break at the vertical lift is REQUIRED however, it may result in a 'two rides bolted together' opinion, but without that break, there would be a lot more problems with people feeling sick after the ride...
Overall, I would say Smiler is a fantastic addition to the park... Not the best ride on park or a Nemesis beater, but it is a damn solid ride... It's not perfect, but the unique theme (including the fab Candy Cave <3) really provides a great overall experience... There is a worry about it getting rougher in the future, but that's for another day...
One final mention, the duelling element is amazing... Like, seriously, both on and off ride... It's a shame it's not constant, but when it DOES happen, it's just made of pure win... The best aspect of the ride right there...
8/10