I went on it Tuesday, opened at about 10.20ish, and I was off by 10.40.
It then had pretty much a 2 1/2 hour queue, but went on it again via single rider later in the day, so I've only got a count of 2, which means my opinion isn't properly formed on what I think of the ride yet. Overall though, I think it's a winner.
The surroundings of the ride seem much cheaper in photos than they do in real life, and I think it fits really well into Xfactor, the theme works incredibly well and the ride gives the area a much needed freshening up. Plus, when the ride is up and running properly with a constant stream of trains, it's hugely entertaining to watch.
I actually loved the basic nature of the queue line, with its occasional wall writing and features. Being caged in was such a good idea, and you get some really great angles of the coaster for most of the queue.
(Shh.. Don't judge my previous statement by the angle of this photo)
The inside section was weird, but whatever. Basic use of wall mapping, the sound effects used in the dark part were pretty cool though. The station's pretty basic..
Having said that, I only went through the normal queue once, and I walked through most of the queue without pause. I have yet to experience it as a normal queue, so my mind may be changed on that front. Standing outside in the single rider queue however, the constant trains zooming around and the Inoculator kept it interesting.
(This thing was pretty ace)
I really loved the theme song, it's the first Merlin one that has any substance.
Thirteen's is dull.. just some bird counting and the occasional squelch noise..
Swarm's is just guns firing with a segment of that song,
and Saw's is.. well I can't even remember that (even though I've queued for it for hours).
The Smiler's theme is catchy, it's cheesy yet sinister and I think it works really well.
Onto the ride itself..
If someone had told me after Thirteen was made that the next coaster was gunna be a double lift hill 14 inversion coaster on the site of the Black Hole I would have laughed in their faces. The fact that this ride is compacted into such a tiny space and has SO much going on is just incredible.
It's the only UK coaster built in the last 19 years over 3,000 foot long, and is one of only 3 coasters operating in the UK over 3,500. If you think about that it's incredible what they've achieved in the space that was previously the Black Hole.
And it's a fun ride too. It's not the most forceful of coasters, but still its fun. And I think it'll be a winner for years to come, purely for the huge amount of close calls. It has so much going on, the more you ride it, the more I think people will appreciate things like the Inoculator. I think close calls on coasters are some of the most underutilised aspects, and provide the highlight of many of my top coasters. And the Smiler has a lot of those.
With this being said and all, It's still a Gler, and some of the trackwork suffers because of it, namely three places I noticed:
- Just after the inline twist on the first drop there is a noticeable jerk
- As mentioned by others the second half of the cobra roll
- The heartline roll right after the Cobra
I think these areas suffer because of the limitations of having to shove all of the layout into that space. The first drop (straight after the lift hill) has such strange shaping to it, and it looks like they had to build it 'around' the other drop. It seems like the designers had a talk that, I imagine, went a bit like this:
"Ohh, the first drop is too close to the inline"
"hmm.. well just push this bit a bit higher and to the left.."
Either that or it's the heartline, but it's deff strangely shaped:
(See?! Weird.)
On my first ride I got an amazing duel through the first half of the ride, the train on the latter half got off the lift just after ours and provided a great view when going through the second half of the batwing and then as it did the zero g over the brakes. I think the fact that the trains ARN'T planned to duel is a good thing to be honest, as it mixes it up more. If they did come off of the lift at the same time every time, some of the random near misses you get with the other train wouldn't happen. But then again it does look amazing when it duels, so I'm happy when it lines up too.
(Yaaaay Smiler)
I loved walking off the ride, the corridors following the bag drop are pretty cool, and they should have had this in the inside section rather than the random wall mapping. And it's nice to finally have a REAL store. GO AWAY FOREVER SHIPPING CONTAINERS. I couldn't quite figure out the point of the glass floor near the exit though, does the ride actually go under it at all? I couldn't tell..
But all in all, Alton have finally made a worthwhile solid addition to their line up, and now they have 4 decent iconic rides (Rita and Thirteen and their scaffolding can leave). So go ride it!
Random final note, what's up with the fab random rainbow exit stairs for no apparent reason?!