What's new

Thorpe Park | Hyperia | Mack Hyper Coaster | 2024

This update from the park yesterday shows how the two inversions are being built at the same time, because they both share supports from the Kerplunk tower:


Jack Silkstone said in a vlog a little while back that the project / construction manager expects the track to be completed in January.

I imagine that weather plays a part in the schedule right now, especially with the lift hill. Equally whenever they can hire equipment to work at those heights.
I'm being told there is a huge downturn in construction at the moment in the UK, so hopefully that helps on that front. Although I suppose the mega projects that require the biggest equipment have been planned out for years, so may not be affected yet.
 
If the track is completed in January and testing starts in, say, February, I reckon we could be on for an April/May opening.

I’m not sure about the start of the season, but I reckon it might open not too long after the start of the season if all goes well.

What does everyone else think?
 
If anyone's interested, I decided to have a bit of fun this evening and cobble together a rough Planet Coaster recreation of Hyperia to gauge a rough idea of the sort of forces and speeds we might be hitting through some of those elements.

I'm aware that the profiling and such aren't perfect, and as such, I'd take some of the exact g-forces with a pinch of salt (for instance, I don't think we'll be pulling 5.6G at the bottom of the dive loop...), but I built the large elements to roughly the same sort of height as they will be in real life (lift hill 236ft, Immelmann 157ft, large outerbank 164ft, dive loop 137ft, small outerbank 65ft, final airtime hill 48ft), so I think it should give a rough ballpark idea of speed in particular. I hope you like it!

Here's a POV and some cinematic shots of my creation:

And if you don't want to watch the video, here is the heatmap of vertical g-forces throughout the ride:
Hyperia-Forces-Heatmap.png

As well as the heatmap of speed throughout the ride:
Hyperia-Speed-Heatmap.png

And the stats of the ride:
Hyperia-Stats.png

And just for fun, here are some shots of the layout in the day and at night:
Hyperia-Day-Shot.png

Hyperia-Night-Shot.png

In terms of speed and forces; I think it paints a very promising picture! If my recreation is at all accurate, it suggests that we could be absolutely flying through the Immelmann, with the ride maintaining a speed of nearly 50mph even at the Immelmann's highest point! The other two large elements maintain speeds of 35-40mph at their highest points. In terms of trimming in the splashdown; I erred towards the more fierce end of the trimming spectrum and went for a deceleration rate of 4m/s2, which reduced the speed by 10-15mph. And even then, the outerbank and final airtime hill still appear very potent, with negative g-forces of nearly -1G still being registered in both elements! So overall, then, I reckon Hyperia could pack some brilliant g-forces throughout and hold its speed really well!

I hope you like my recreation! I have to say, this has also reminded me just how much fun getting stuck into a good Planet Coaster build is... I really need to get back into Planet Coaster, as I haven't really had too much time for it as of late and it shows. I haven't updated any of my ongoing park projects for the forum in nearly 2 years!

If you'd like to play with my recreation yourself, here's the Steam Workshop link where you can download it from: https://steamcommunity.com/workshop/filedetails/?id=3113374891
 
Good morning all, i made it.

Hyperia is honestly stunning in person, and thanks @JoshC. For saying about the boots they are needed.

So what did i see, more supports were flying up now in the centre of the site i think for the second drop.
IMG20231219081210.jpg
IMG20231219080028.jpg

The old railway sheds are all gone so even more space at the back of the site.
IMG20231219075827.jpg

Got to get home but will add more once im back 🙂

Edit: Now im home
Here were some more pictures i got, these structures look massive up close.
IMG20231219080858.jpg
IMG20231219080221.jpgIMG20231219080527.jpg
IMG20231219075500.jpg

There are quite a few of these cheeky viewing logs dotted around the fenceline 😅
IMG20231219075033.jpg

I really like this spot from the lake.
IMG20231219074740.jpg

For anyone else who wants a peek i parked on the map below X, nice area no parking restrictions. Also you can shorten your walk by going under the road, now its a bit spooky, smells like weed and dog poop but its a quick skip, only about a 5min walk to the coaster.
IMG20231219081851.jpg
IMG_20231219_105448.jpg

But thats all for now, passing by again in a few weeks ☺️
 
Last edited:
1703188588404.png
412658699_380423121033205_4204530501983948263_n.jpg412981690_380423291033188_4150687960498633819_n.jpg

Here's some photos of Hyperia's queue line fencing being manufactured that were recently posted on the Facebook passholder group. I know there's a bit of a debate about "Merlin hating wooden fences" going on in the Nemesis thread at the mo, but I actually think this looks pretty good!

Below is some of the panelling for the ride's station building and maintainence bay being powder coated that gold colour.

412654931_380423224366528_6556838895447967946_n.jpg
 
Last edited:
Top