Skyye
Mega Poster
this looks so good, both airtime and hangtime by the looks of it. wish we could get something similar in the states to be honestBest animated and accurate pre-creation POV I've seen so far!
this looks so good, both airtime and hangtime by the looks of it. wish we could get something similar in the states to be honestBest animated and accurate pre-creation POV I've seen so far!
Looks pretty much 100% accurate.Best animated and accurate pre-creation POV I've seen so far!
That overbanked looks like it will have illegal amounts of ejector on itBest animated and accurate pre-creation POV I've seen so far!
I'll take this one over Steel Curtain. Its grown on me since it opened, yes, but back in its first few months that **** was uglyThe ugliness of the structure was the first thing that struck me.
I don't think any colour scheme can save it.
That's a parody account.
.......
I guess it's just another of those subjective things...To be completely honest; I don't. I won't deny that this coaster will probably have airtime in places (and quite possibly strong airtime, at that), but it certainly doesn't look like an airtime machine per se; the focus looks to be more on those big, sprawling inversions, which will orientate it more towards being a hangtime-focused coaster, as well as an inversion-focused coaster. Apart from the hop into the brakes, this coaster does not have any airtime hills; the negative g seems to be coming more from hangtime or whip within the inversions and overbanks.
I wasn't talking merely in terms of magnitude of negative g's, either; I know this will probably have strong negative g's in a few places. I was talking in terms of quantity of airtime and seconds of airtime, as well as the general layout composition and whether it's targeted towards airtime.
I know B&M hypers don't tend to have the strongest negative g-forces (I'd imagine Stealth and Saw probably have stronger negative g's than your average B&M hyper), but I'd imagine this ride will probably have less airtime per unit length than a more traditional, hill-based hyper. It looks to focus more on those inversions.
I agree with this, Merlin is held to a high standard. Most (not all!) of the other parks Serena mentioned are independently or family owned. Merlin on the other hand is one of the top global park operators, is floated on the UK stock exchange with oodles of cash, operates four of the (if not the) most popular/visited UK parks, has access to some of the best worldwide talent, a comparatively massive marketing budget and a name that can open doors. I think it's inevitable that some people will be disappointed. The other global park operators throw everything at a ride, but there's always a sense of cutting corners to maximise profits with Merlin that it just can't shake. If Drayton or Paultons announced this, there would be unwavering love for it, because their circumstances are not comparable to the multinational global dominance enjoyed by Merlin. Until Merlin are consistently good with their investments in the same vein as Disney, Universal and other top operators, regretfully they'll always be a degree of disappointment from a minority. This is probably the best the UK could hope for, and I'm pleased it's edging toward reality.It's interesting how many UK enthusiasts seem to hold Merlin parks to such an impossible standard. It's like no matter what Merlin do, some enthusiasts will never be happy. Yet we don't hold this standard to other parks.
For example, if Paultons were getting a launched B+M family wing coaster, the decision would be praised as The Best Thing Ever For The Best Family Park Ever!
If Phantasialand, Efteling, Plopsa, Europa, Djurs, Hansa announced this new hyper coaster...would it be met with such criticism? If Drayton Manor announced this coaster, would the reaction be different?
Just to clarify, in terms of seconds, I was talking about overall seconds during the ride per unit length, not seconds per moment. There are many great airtime-focused coasters out there that have short moments of airtime!I guess it's just another of those subjective things...
I love all airtime, and floater is an incredible feeling when sustained... But...
Give me 0.5 seconds of -1.5 over 4-5 seconds of 0.5g to 0.0g any day
I judge airtime on it's strength first, not it's duration... So seconds of airtime isn't even a factor for me... Not if more seconds was merely 0g anyway... However...
Would I like more 'moments?' Of course... You can NEVER have enough moments
Interesting to hear a non-UK based opinion. We saw something similar with the Smiler: It seemed so cool to enthusiasts in the US who had less of that sort of thing. Grass is always greener, right?this looks so good, both airtime and hangtime by the looks of it. wish we could get something similar in the states to be honest
Best animated and accurate pre-creation POV I've seen so far!
I knew what you meantJust to clarify, in terms of seconds, I was talking about overall seconds during the ride per unit length, not seconds per moment. There are many great airtime-focused coasters out there that have short moments of airtime!
From what I can tell, this looks to have 1 or 2 airtime moments that could be pretty strong, but the overall seconds and number of moments of airtime aren't that high, and the main focus of the ride appears to be something else; personally, I certainly wouldn't consider Exodus an airtime hyper in the same vein as the other 3 Mack hypers, or a typical B&M or Intamin hyper. Exodus looks to have airtime in the same way as many other UK coasters have airtime; it's kind of sprinkled in there while the ride primarily focuses on something else (in Exodus' case, big inversions and hangtime). Don't get me wrong, I'm sure Exodus' airtime will be absolutely excellent airtime, but I'd say that the ride as a whole does not look airtime-focused in the way that many other hypers are, and doesn't look like it will be packing tons of airtime.
There's nothing wrong with that by any means; I'm sure the ride will be excellent, and I'm excited to try it! But based on the layout we have, it doesn't look to have as much airtime as some other hypers out there; it looks like it focuses more on those sustained inversions, overbanks and whippy transitions. I could be wrong, but that's just my personal assumption based on what I'm seeing.
OMG, it is SO good on RTH! That would be amazing...I just had a wishful thought.
RTH, CanCan Coaster and Dwervelwind are made by Mack all have on board audio... Just IMAGINE if Project Exodus has epic on board audio...