Lain said:Also, your car textures are awful. Until you learn to make decent ones, you should just use the stock ones.
Looks pretty cool otherwise, though.
-lofty- said:Xpress listen, Sfmmfreak's coaster was fine, who says that all the coasters have to be the same? If he wants a more spread out coaster then let him!
sfmmfreak, I think that the coaster actualy looked pretty fun and very smooth so don't listen to Xpress!
-lofty- said:Xpress listen, Sfmmfreak's coaster was fine, who says that all the coasters have to be the same? If he wants a more spread out coaster then let him!
sfmmfreak, I think that the coaster actualy looked pretty fun and very smooth so don't listen to Xpress!
Jer said:^^ Xpress use traditional B&M Hyper supports they are simple to do and effective
loefet said:But I did some testing comparing my 3ds with Crazy Coasters, and found out that we use about the same amount of polygons, but his have a lot more transparent vertexes which will kill more fps then mine, so I can use higher resolution with about the same FPS.
But I have figured out that a massive amount of supports kills fps more then advance 3d objects.
Xpress said:Jer said:^^ Xpress use traditional B&M Hyper supports they are simple to do and effective
You mind on backing up just that one picture?