Yeah, it was the way it just died off. They got stuck in Candy Rush and the film just faltered and lost momentum.
I don't know who had the original idea, but it was superb, then it seemed to be taken over by a committee who decided what the film required to be successful - rather than keeping true to the initial concept.
I was hoping for something a little more like a typical Pixar/Disney CGI film. Set-up/Premise, loss/conflict that drives away the main character (it got this far at least ), protagonist chases a goal/antagonist chases protagonist through a varied selection of action scenes, probably another argument/conflict that ruins everything and destroys the protagonist's hope, protagonist overcomes their loss, climactic battle/exciting end sequence, resolution and happy end.
The bit in bold is where it missed and it's the main chunk of the film. You want that part to be a journey that keeps you alert and with the characters - learning about them as they're put through their paces and challenged. Instead, Wreck it Ralph just settled down and got cosy and tried to build something (an underlying threat or whatever) rather than doing stuff.
So a chase sequence across multiple classic game, or "look-a-like" games that you could recognise. I mean, it's Disney and no entering into Tron? Seriously?
Yes, it's formulaic, but it's a kids film and will always be like that - but they could have kept up with the games references and action much longer and the film could have been so much better.
Maybe the Sugar Rush game is a challenge across all the machines in the arcades - yes, you lose the "glitch" bollocks, but as it was bollocks anyway... Then Ralph could have help Vienetta (or whatever her name was) win to get his medal, all the time pursued by the other pair wanting to stop the bug who was hunting them (and to get Ralph back to the game), and with the King laying traps in their way.
It's busier, but has a much greater scope than settling down in candy land.
Did anybody else think it just turned into Starship Troopers, and not in a good way?
I don't know who had the original idea, but it was superb, then it seemed to be taken over by a committee who decided what the film required to be successful - rather than keeping true to the initial concept.
I was hoping for something a little more like a typical Pixar/Disney CGI film. Set-up/Premise, loss/conflict that drives away the main character (it got this far at least ), protagonist chases a goal/antagonist chases protagonist through a varied selection of action scenes, probably another argument/conflict that ruins everything and destroys the protagonist's hope, protagonist overcomes their loss, climactic battle/exciting end sequence, resolution and happy end.
The bit in bold is where it missed and it's the main chunk of the film. You want that part to be a journey that keeps you alert and with the characters - learning about them as they're put through their paces and challenged. Instead, Wreck it Ralph just settled down and got cosy and tried to build something (an underlying threat or whatever) rather than doing stuff.
So a chase sequence across multiple classic game, or "look-a-like" games that you could recognise. I mean, it's Disney and no entering into Tron? Seriously?
Yes, it's formulaic, but it's a kids film and will always be like that - but they could have kept up with the games references and action much longer and the film could have been so much better.
Maybe the Sugar Rush game is a challenge across all the machines in the arcades - yes, you lose the "glitch" bollocks, but as it was bollocks anyway... Then Ralph could have help Vienetta (or whatever her name was) win to get his medal, all the time pursued by the other pair wanting to stop the bug who was hunting them (and to get Ralph back to the game), and with the King laying traps in their way.
It's busier, but has a much greater scope than settling down in candy land.
Did anybody else think it just turned into Starship Troopers, and not in a good way?