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The Games we play...

Yeah, Minor_Furie has made his way back through them too. I loved the style, but I hate action/adventure/platform games.
 
furie said:
[...] but I hate action/adventure/platform games.
618c1207.jpg


Meanwhile, I've been getting into Kickstarting everything, including things I find under rocks. The Double Fine Adventure game, Wasteland 2 and Shadowrun now have some of my money! I am moderately excited that this is the state of affairs!

The game I'm most impressed with/have been playing recently is Legends of Grimrock, it's a semi-modernised grid-based dungeon crawler which looks a bit like this:

[youtube]http://www.youtube.com/watch?v=Ae-SmQnTtUU[/youtube]

But looks mostly like this:



And it is quite a substantial amount of fun. Available to you for 10 of your earthly pounds, or 15 of your otherworldly dollars.
 
Megaten has dungeon crawling elements such as;

Giant **** mazes
Unforgiving Difficulty
and oldschool 1st person view in grid based enviroments.
 
Ploddish said:
furie said:
[...] but I hate action/adventure/platform games.
618c1207.jpg

I've had fun shooting things that come from the top of the screen down. I've had fun shooting things that come from the right hand side of the screen to the left towards me. I've had fun shooting things that come at me in 3D. I've had fun in the same ways driving virtual cars. I've loved wandering through grid based dungeons, adored pressing buttons in time to rhythm, lost hundreds of hours pretending to command nations and individuals as a God, unparalleled joy has spread across my lips as I wander a wasteland as the wind or master a fire-ball special move. All these things and more I've found fun, but I have never, EVER, found it fun to leap from one place to another collecting stars/coins/diamonds/whatever in the pretence of "adventure". Anything that involves jumping from one platform to another should be put out in the yard and shot dead.
 
furie said:
[...]All these things and more I've found fun, but I have never, EVER, found it fun to leap from one place to another collecting stars/coins/diamonds/whatever in the pretence of "adventure". Anything that involves jumping from one platform to another should be put out in the yard and shot dead.

So what you're saying is, you hate the B button? That's it, is it? You're buttonist? What did jumpman ever do to you, eh? Eh??

More seriously, and I guess as someone who's going to have to be thinking about this a lot sometime in the future, I find this fascinating. Some of us find certain tasks fantastically exciting, and others an utter chore. I read an interesting article yesterday about Skyrim/other RPGs' quest screen being like 'an IN-tray that's permanently full' (which I can't seem to find right now), about a man being unable to abide Skyrim because it felt too much like a job in management. Some people have this response to shooting men in the face, and yet, both of these ideas are hugely popular with other people. Jumping is clearly the same :p

What is it about it, though? The collection? The predictability and lack of variety that only allowing players to jump provides? The terrible collision detection with platforms? The B button?

Also, irregardless of past prejudice, you should play Rayman Origins. It's fandabbydosey.
 
Rayman <3

Origins <3<3<3

It's worth it alone just for the back-story in the instruction booklet. Those zaney French people xD
 
Cba to quote, Plod, back when mario was still jumpman he onlt had the jump button. Which was mapped to the A button on the NES. I think. Probably the same during Mario Bros as well. It wasn't untill Super Mario Bros when B was used and he stared sprinting.

In other news, **** all y'all rayman, sly cooper and stuff!

Crash Bandicoot 3 <3<3<3<3<3 Dingodile <3<3<3<3<3<3<3
 
Rayman Origins is probably the finest 2D platformer in as long as I can remember. Everything about it is just... wonderful. The style, the animation (Globox :lol: ), the "**** yeah, Seaking!" feeling you get when you finally manage the picture-perfect run to complete those chest-race levels. Brilliant
IbvT6.gif


Also, furie, does this mean you hate Crackdown? The best 3D platformer on a non-Nintendo console and the platforming isn't even the main part.
 
Rayman Origins was a really high quality game, but t involved jumping so was crap :p

Frank said:
Also, furie, does this mean you hate Crackdown? The best 3D platformer on a non-Nintendo console and the platforming isn't even the main part.

No idea, because I've only had a 360 a month and haven't played it :)

I don't actually hate all platforming, but it has to be utterly spot on. I loved Prince of Persia when it came out (and I got the HD remake which I also like). Ico I love, but it's the story and presentation that I enjoy. It's so tense and well put together - you ignore the platforming because you're so stunned. The way you can cling on to stuff raises the excitement and gives you a bit of leeway if you're not precise enough.

Ploddish said:
More seriously, and I guess as someone who's going to have to be thinking about this a lot sometime in the future, I find this fascinating. Some of us find certain tasks fantastically exciting, and others an utter chore. I read an interesting article yesterday about Skyrim/other RPGs' quest screen being like 'an IN-tray that's permanently full' (which I can't seem to find right now), about a man being unable to abide Skyrim because it felt too much like a job in management. Some people have this response to shooting men in the face, and yet, both of these ideas are hugely popular with other people. Jumping is clearly the same :p

That's why I stopped playing The Sims :lol: I was sitting playnig a game about trying to get my little computer person to work, to earn money so he could eat food I had to help him prepare quickly enough so he had time to play virtual games or go out virtually drinking. All the time I was doing this, I was distracted from doing all of those things in real life. Real life is better than virtual life so I gave up :lol:

Ploddish said:
What is it about it, though? The collection? The predictability and lack of variety that only allowing players to jump provides? The terrible collision detection with platforms? The B button?

It's because I don't have the patience to learn the precision.

On Prince of Persia for instance, you make huge leaps and grab on by your fingernails. It's exciting that if you screw up you can still get a "film hero save". If you miss, then it's only ever two minutes though the level to get back to that jump. It's designed so that it's fun.

On say, Mario, you leap onto one platform, to be rewarded with a Bullet Bill coming at you, or a Koopa that you have to rapidly jump over that leads you into a Hammer Bros, or onto a freshly rising Piranha Plant. It's just constantly chucking stuff at you that you either need to learn, or be lucky to avoid.

Ico is good example of the difference too. The reward for the funny leap into a window and drop down is a stunningly massive vista, or a puzzle element to solve, or a fight with the shadows. You advance the story and unveil something "real". It's hard to really describe.

It's just that reward thing. I'll drive around Silverstone in a dozen different racing games in a dozen different cars and learn each corner and the optimum speed and entry to shave seconds off a lap or win a race. I want to learn it because I enjoy the feel of a driving game, it appeals to me. If I screw up, then the game comes alive. Can you get the car back under control? Can you get back in front if you've been overtaken, can you continue the race with the damage - screwing up introduces a whole host of new variables that range from "exciting and recoverable" to "exciting and restart". Screwing up is exciting though and getting it right (or recovering from screwing up) is immediately satisfying. Screw up on Rayman and you're back to the last restart point to repeat the same "press B" sequence.

Collecting too is just a chore. Again, it's all about gratification. You collect stuff to "unlock" later on. So you spend maybe half an hour on a dozen annoying, bad collision detection platforms trying to nab coins/stars. You get them all and you've forgotten why you were on the level, what the story was (if there was one), how good was the flow of action? It's just like wandering down the street and picking up every bit of litter you see. You may eventually win a community award for your hard work, but you never make it to the bank before closing.

The end of the level is the goal. Advancing the story is the goal. Collecting stuff if just fluff to pad out the fact that the game is over too quickly. Again though, it's because I don't find the game mechanics fun. I find it irritating leaping for platforms, so I just want to get through a level and move on (some games have some cracking levels that are fun and exciting, I'm not completely against them :p ). It's just an attention span thing. I want to get in, win, get out, move on.

As for adventuring, the mechanics need to be superb. I love Skyrim and can happily spend hours wandering backwards and forwards doing quests. It's got so much depth in the way you combat, your armour/weapon/magic choices, the "moral" choices, attack methods - it's just so flexible you can play the game to suit your mood. It's still just go here, fight these, get quest item, return. Zelda does the same, but I hate Zelda. It's too "you are doing it Nintendo's way". Don't get on with the sword fighting system? Tough, you're stuck with it. Don't like the platforming or green hedge mazes? Tough, you need to do them to complete the quest. Plus, it's all so twee. "Go and get me an apple because I'm hungry" which unlocks an apple seed you can plant to make "Fairy Bob" or whoever happy that then gives you a quest from him to go and get the "Well Handle of Antiriad" so Mary Mary can get water for her garden. Or whatever the next Zelda plot is :p

So much more to say, but soooo tired :p
 
furie said:
Frank said:
Also, furie, does this mean you hate Crackdown? The best 3D platformer on a non-Nintendo console and the platforming isn't even the main part.

No idea, because I've only had a 360 a month and haven't played it :)

You're in for a treat when you get around to playing it, then. Especially if you've got anyone online to co-op with.
 
kimahri said:
I played REZ HD today. It was orgasmic.

I bought a second controller just so I could have the trance beat alongside the game beat. Then Jerry arrived and I've not enjoyed it yet ;)
 
PS just announced their game of the month for + next month and its the AWESOMENAUTS. I'd never heard of it before but if they can have a funky intro tune to go with their trailer it must be good!

[youtube]http://www.youtube.com/watch?v=HSIAYhMITJo[/youtube]

Really looking forward to getting this one next week to be honest, looks like a real fun game - the main focus is multiplayer which is why the developer says they've struck this deal with Sony to make it free to plus subscribers in order to get as many people playing it as possible.

Their opening line on the blog was "Imagine if Eighties Saturday morning cartoons and platforming shooters made sweet love."

[youtube]http://www.youtube.com/watch?v=M2B1kucUl_g[/youtube]
 
furie said:
kimahri said:
I played REZ HD today. It was orgasmic.

I bought a second controller just so I could have the trance beat alongside the game beat. Then Jerry arrived and I've not enjoyed it yet ;)

The 'Trancevibration' Feature is stupid on REZ HD, When you have it turned on it just turns off the pulse you get from the controller you're holding and puts it on one of the others. Don't think it did that with the real thing though, then again I think that thing could replace the vibration. I've seen it vibrate on a table, IT'S **** TERRIFYING. It's vibrates like it's name suggests but it's really **** violently! I would not want to pu that thing up my cooch, it's probably what cause the damage on the Blue Waffle picture!

In other news I got the SSX reboot :3. Who can I spam a suggestion to so I can unlock Mac?
 
Pierre said:
PS just announced their game of the month for + next month and its the AWESOMENAUTS. I'd never heard of it before but if they can have a funky intro tune to go with their trailer it must be good!

Really looking forward to getting this one next week to be honest, looks like a real fun game - the main focus is multiplayer which is why the developer says they've struck this deal with Sony to make it free to plus subscribers in order to get as many people playing it as possible.

Their opening line on the blog was "Imagine if Eighties Saturday morning cartoons and platforming shooters made sweet love."

To fix my issue, Sony have said I need to "resubscribe" :roll: I've been waiting for a decent month to come along and May has a lot. So I'll plump for a three month subscription to see if it fixes stuff.

I wonder if this will suit me better than Crash Commando? That game was excellent, but I sucked so badly it :lol:

kimahri said:
In other news I got the SSX reboot :3. Who can I spam a suggestion to so I can unlock Mac?

I used to love SSX on the PS2. Then it was more of the same, but it just wasn't as fun or exciting any more. I played the demo of the reboot and felt pretty much the same. I think if you've never played one, then do it, they're excellent. I just got bored of the format. No idea about unlocking a Mac - is that so you can put Windows 7 on to it? :p
 
I got a dead copy of SSX 3. I think since it's like my 3rd sports game it'll still be some what refreshing.

I still feel mildly dirty for giving my money to EA through.
 
I bought Kid Icarus: Uprising yesterday and I have very mixed emotions. On one hand its fun and enjoyable on my left hand, OW. It hurts quite a bit to play and I already have bad tendinitis in my left hand from gaming too much.
 
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