Re: Derren Brown's Ghost Train (WC16) | Thorpe Park | May 2
This is just a quickish write up for me after I attended the media evening launch party last night. I’m going to explain the experience first and then summarise my thoughts at the end. If you wish to avoid the experience feel free to scroll down past the embedded photo.
Just a warning that this will probably contain spoilers however the ride itself isn’t particularly surprising or shocking so I’m not going to be spoiling a huge amount to any potential new riders.
First impressions of the queue was the pretty tight cattle pens but these are broken up by two photo ops, the first of which is an interesting concept and works quite well. You smear yourself against a glass window and you are later super imposed inside the train itself, you can do this in groups so these are going to sell pretty well. The latter is a lone photo op where your face is scanned for any signs of virus, this results in one of the worst mugshots known to man. (can’t see many of these being bought). After these there is a big faff as you are grouped in a holding area by the bag drop and ushered inside to the pre-show area…
Pre show.
You are ushered into a decent sized room that isn’t too cramped (take note London dungeons) and as everyone settles Derren appears through projection mapping inside the room with you, various mini scare jumps happen as Derren explains the concept of fear and why we enjoy it. The tension is built quite well and I was left feeling very optimistic about the rest of the ride based on the quality and build up in this area. I did think the narrative dragged on a bit and had a lot of waffle but the tension kept everyone interested for long enough. Unfortunately all this tension is lost as you enter a holding room where the ride host actually tells you to ‘talk amongst yourselves’ whilst you wait to enter the warehouse. This room is very bright and at the front is large emergency exit with an illuminated sign, it looks like you will be going through this door but instead you take a left into the warehouse. Tension is still there but it’s dwindling at this point.
Section 1.
As you enter warehouse you can see the train suspended by chains in the middle. You get very little time to really appreciate the surroundings as you are constantly being rushed and hounded by the actors. You board the Victorian carriage which turns out to be a very good replica of a tube train. It feels authentic although once again you don’t get a chance to appreciate your surroundings as you are quickly told to put your gas mask on. The next scene that unravels is very well done in my opinion, the train moves to the next stop (it genuinely feels exactly how a train would) and a tramp and his dog board the train and sit opposite you, this is genuine actor VR which immerses you well in the experience. He tells a short story which I couldn’t hear properly and exits at the next stop. I can’t fully remember what happens next but after some jump scares a pretty terrifying ghost starts to break into the train, this is also done very well. You escape the ghost as the train starts moving again and you are asked to ditch the gas mask and get off the train.
Section 2.
You are ushered into large underground maintenance style shed. There are various actors playing tube workers down there as you are asked to congregate around an obvious jump scare. You stand around by an unfinished railway line and a train comes ‘hurtling’ round a corner and stops right in front of the group. Soon after this a live scare actor comes round the back of the group dressed as the ghost from the previous VR section. At this point I was a little nervous as it looked like we would have been walking down a smoke filled tunnel, however we didn’t and were ushered back up to another holding room.
Section 3.
So back on the tube again after our earlier escapades with the ghost lady? A wise idea? I think not. The train pulls away and we are quickly plagued by these funny fleshy alien zombie things. They look like something out of a PS1 Resident evil game. Disastrous events unfold as a section of the train opposite you is exposed by a monster trying to rip it open. This reveals a high level central London scene with chaotic scenes occurring on the street below you. A lorry then gets thrown at the train by 2 of these monsters and then the train then falls down a big hole with fire. The end.
Some general questions that i felt were unanswered throughout the ride;
- What themed area does DGBT fit into in Thorpe park?
- Why bother with all the theming of the carriage to the underground if the VR doesnt match the inside of the trains you are sat in?
- Why are there Ghosts?
- Why doesnt the tramp / dog come back into the story?
- Where are the ghosts when the zombies are attacking?
-Why doesnt Derren feature at the end of the ride?
-Why is the theming based around Victorian styling when there is nothing in the ride that links to this?
-Why dont the creepy dolls used in the marketing campaign feature?
So, all wrapped up the experience is certainly different to anything I’ve done before. To anyone that hasn’t done a VR style attraction before I’d liken it to being put in a 4D cinema were you watch a mini show, get up for 2 minutes to experience a tiny segment of live action and are then asked to sit back down in the 4D cinema. It doesn’t flow very well at all, whilst the first VR section is very good it just doesn’t need to be broken up for the small live action section. I feel like this would have been much better done as a VR section followed by a live action section finale or vice versa. It doesn’t need to be split into 3 sections, VR, Live then VR again just loses the immersion that was created in the first VR section.
The second VR section is truly awful. I am genuinely shocked at how bad the graphics and CGI are. Considering the standard of CGI that has been done for years in various films and TV shows this really does look like it has been produced in the early 90’s. It begs the question if you can’t do something properly why bother doing it at all? For me this last section genuinely ruined the entire experience, completely agree with all those left thinking is that it? It just doesn’t have a proper ending as such.
I’m not sure how Thorpe are going to go about improving this thing though. I have no doubt that in 2-3 years this thing will flop, it’s not re rideable regardless of how many different endings there are because all of the mechanics will be exactly the same every time. They can’t change that they can only change the visuals of the VR each time but that still have to sync with other effects and the final movement. If I’m honest I’d consider ditching the last section entirely and have people walk down the tracks of the tube and carry on the live scares and end it that way escaping the ghosts. I really don’t understand why there are both ghosts and zombies? In fact I think the zombie monsters are pretty pointless and the ghost was much scarier and better executed.
I think one of the main things is how ride differs greatly from how it is perceived prior to riding by guests that do get scared easily. It’s quite an intimidating ride when considered from the outside not knowing anything, however the ride itself is very different from this. Its perception is that it’s a scary horror style ride but this really isn’t the case. It’s not scary enough to unnerve the guests who want to be scared but it’s scary enough from an unknown to put people off riding at all. For me it either needs to be a scare attraction like saw maze or not be marketed like it’s scary at all. One or the other. Not both.
In terms of throughput this thing is incredibly slow. It also requires a staggering amount of actors and ride hosts. I would guess that there is roughly 35 people in total working on this ride? This is inevitably going to lead to cost cutting and reduced effects. After speaking to various people we also established half of the effects weren’t working. I’m not talking spectacular effects here I’m talking basic 4D cinema concepts that do not work.
To round it off I think the first half has potential, then it just takes a complete different direction for no apparent reason. The budget doesn’t help. I’ve heard £40 million bounded around by workers at Thorpe and although this is largely untrue I can’t see why they’d be proud about this figure considering the quality of the attraction. It just leads to disappointment.
As a final comparison, I’d liken it to a worse version of U-571 Submarine simulator at Movieland Park in Italy. I wonder which one had the bigger budget?